On 12 October 2015 at 13:59, TJoseph Powderly <[email protected]> wrote:
> Hint: you only need 2 angles, 3 is really overconstrained.
> It ___really___ makes programming easy.
> All programming is just like you had a trunnion table.

You can do this already in LinuxCNC with kinematics, I think (not that
that is necessarily the right way)

I think we need to consider whether we want arbitrary arcs or
arbitrary working planes. They are not really the same thing.

Out of interest, with the Heidenhain code, what happens to the
apparent XYZ when you change plane? Are XYZ still in machine cartesian
space, or does the entire coordinate system shift?

-- 
atp
If you can't fix it, you don't own it.
http://www.ifixit.com/Manifesto

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