Cc: Bcc: Subject: Re: [Emc-developers] Really cool use of Vismach, and a puzzling problem Reply-To: In-Reply-To: <can1+yzuz0kidwq0-hp6fimbthw4h2m+gtpnvujk5-kgnhag...@mail.gmail.com>
vismach relies on classic OpenGL's "modelview" stack, which has a limited number of entries. When the complxity of the transformation of an item in vismach exceeds this limit, that error will occur. This will affect "deeply nested" models, of which the wire bending seems to be an example. The solution would be to modify vismach so that it does not depend on the OpenGL transformation stack (never do push/pop matrix GL calls, only loadmatrix). This would be good for a motivated dev to do anyway, since that's one step in converting vismach to modern, not deprecated, OpenGL. Jeff ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ Emc-developers mailing list Emc-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/emc-developers