Stephen Wille Padnos wrote:
> Hmmm.  Can you post a snippet of the code that does this (at least the 
> offending line)?  If there are any #variables in use, can you check 
> their values? I don't have anything specific in mind, but I can see how 
> an arc with some wacky IJ or R value could be almost a straight line 
> (larger radius -> straighter arcs), so I'd like to eliminate the G-code 
> as the problem.
>   
Wow, good point, an I or R of a million would look QUITE like a G1 move, 
and be totally legal G-code.
The I or J would be likely to generate a radius mismatch error, but of 
course R would not.

Jon

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