On Tue, Nov 16, 2010 at 12:01 AM, Jon Elson <el...@pico-systems.com> wrote:
> Igor Chudov wrote:
>> Thanks for the program Jon. I will try to understand it and maybe use
>> as a basis for a G code sub.
>>
>> I will try to do it so that I could make ball ends spanning more than
>> 180 degrees.
>>
>>
> If I understand you correctly, cutting 180 degrees of the ball will
> cause it to fall off
> the stock.

The way I think, 180 degrees makes a half ball, and 360 makes a full
ball (and would cause it to fall of as you said).

So I would like to write code that is capable of cutting more than
180, but less than 360 degrees.

>> One more question: when making a part without a tailstock, I have to
>> be double sure that the part is as rigid at any moment as possible.
>> So, it would make sense to program things to use something like a
>> cutoff bit to rough out the part by removing as much material on the
>> farthest end as possible, and then moving slightly close to the chuck
>> and repeating. As opposed to roughing by running along Z many times.
>>
> I used only one tool, I said in an earlier message it was a triangular
> insert, I now remember I
> used a round insert, it made the setup and programming much easier.  I
> programmed it
> with the center of the insert in mind.  I did an arc that moves closer
> on each pass.  It might
> have taken just a minute longer than an intelligent code that doesn't
> cut air, but it really
> wasn't bad at all.

Sounds great. Thanks Jon. This is very exciting, like getting a new machine.

i

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