I would like to mill some 3D surfaces (violin plates) but I need a means to go from a paper plan to g-code. I have Synergy with 3D, but I would prefer to use a free and open solution. Heeks looks promising but doesn't look like it is ready for general consumption yet. It looks to me like I should be able to use a few key points such as a set of 2D curve end and center points plus some sort of curve fitting algorithm to come up with the intermediate points on the curve. I looked at Bezier and NURBS curves, but from my brief look at them, it looks like the curves only go through the known end points and not through known way points. Is there a curve type I should look at? Or, even better, is some one machining 3D curves appropriate for instrument making or boat hulls and would like to share how it is generally done?
-- Kirk Wallace http://www.wallacecompany.com/machine_shop/ http://www.wallacecompany.com/E45/index.html California, USA ------------------------------------------------------------------------------ Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/ _______________________________________________ Emc-users mailing list Emc-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/emc-users