I would like to mill some 3D surfaces (violin plates) but I need a means
to go from a paper plan to g-code. I have Synergy with 3D, but I would
prefer to use a free and open solution. Heeks looks promising but
doesn't look like it is ready for general consumption yet. It looks to
me like I should be able to use a few key points such as a set of 2D
curve end and center points plus some sort of curve fitting algorithm to
come up with the intermediate points on the curve. I looked at Bezier
and NURBS curves, but from my brief look at them, it looks like the
curves only go through the known end points and not through known way
points. Is there a curve type I should look at? Or, even better, is some
one machining 3D curves appropriate for instrument making or boat hulls
and would like to share how it is generally done?

-- 
Kirk Wallace
http://www.wallacecompany.com/machine_shop/
http://www.wallacecompany.com/E45/index.html
California, USA


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