I just updated from 2.5 with gantrykins to the JA3 branch with gentrivkins. While this solved pretty much all of the problems with gantrykins (and still auto-square the gantyr when homing), it has caused one of it's own.
I set up a gamepad using Big John T's wiki guide: http://wiki.linuxcnc.org/cgi-bin/wiki.pl?Simple_Remote_Pendant and it worked well enough under gantrykins (as well as anything runs under gantrykins). However, now the gamepad doesn't work jogging the X-axis (joints 0 and 1), it will only jog joint 0. I tried connecting the analog input signal (in HAL) to both halui.jog.0.analog and halui.jog.3.analog and it will appear to jog, but switching to mdi or trying to run a program generates a following error message, also the axis limits are ignored. So, is there a hal pin I can connect a float signal to jog an axis that will obey kinematics and joint limits? ------------------------------------------------------------------------------ Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter _______________________________________________ Emc-users mailing list Emc-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/emc-users