On 12/16/2013 11:27 AM, Robert Ellenberg wrote:
>
> That's an interesting use of the term "jerk", certainly. The circular-arc
> blend method limits cornering acceleration as well, so you don't need a
> separate spec for that. If they're using a trapezoidal velocity profile,
> there will still be large kinematic jerks, though. Whether you need
> jerk-limiting will probably depend on how stiff your machine is relative to
> the max acceleration, and how much damping your structure and joints
> provide. It would certainly be useful feedback for me if you tried out the
> circular arc branch (linked below if you're curious).
> 
> https://github.com/robEllenberg/linuxcnc-mirror/tree/circular-blend-arc-alpha
> 
> One issue I can see with running a 3D printer is that A-axis moves have to
> fall back to stock blends (i.e. parabolic). It's something I'd like to
> address in a future release, though there's more work to be done on that
> front.

I'd be willing to test your branch, but pretty much every single move is
going to include X+Y+A.  There are some positioning moves that just
involve X/Y or Z, but all the 'interesting' moves include A.

You do blend over three axis (XYZ), right?  Is there an easy way to
blend over XYA and leave Z as the odd-man out?

If not, I'm not sure testing would really be that interesting, other
than to prove the code properly falls back to the stock blending.

-- 
Charles Steinkuehler
char...@steinkuehler.net

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