that would be the first thing I would suggest
then try shorter and shorter until you error again


On Fri, Mar 7, 2014 at 11:15 AM, John Thornton <bjt...@gmail.com> wrote:

> Yes, it is a bunch of very small moves and the one that causes the error
> is 0.0027" in total length. So he needs to get the post processor to
> output longer moves?
>
> JT
>
> On 3/7/2014 8:20 AM, Stuart Stevenson wrote:
> > Is the code a bunch of short length motion lines?
> > I have seen jerky motion when the short length lines caused the machine
> > axes to oscillate - the machine was faithfully reproducing the code
> > instructions.
> > I don't know Visualmill but the post processor is critical.
> >
> >
> > On Fri, Mar 7, 2014 at 8:14 AM, John Thornton <bjt...@gmail.com> wrote:
> >
> >> Visualmill
> >>
> >> JT
> >>
> >> On 3/7/2014 8:08 AM, Stuart Stevenson wrote:
> >>> How was the code generated?
> >>>
> >>>
> >>> On Fri, Mar 7, 2014 at 8:01 AM, John Thornton <bjt...@gmail.com>
> wrote:
> >>>
> >>>> Stuart,
> >>>>
> >>>> He complains about jerky motion so I was trying to see if G93 would
> >> help.
> >>>> JT
> >>>>
> >>>> On 3/7/2014 7:30 AM, Stuart Stevenson wrote:
> >>>>> John,
> >>>>> Does the regular feed rate not give you the motion you want?
> >>>>>
> >>>>>
> >>>>>
> >>>>> On Fri, Mar 7, 2014 at 6:38 AM, John Thornton <bjt...@gmail.com>
> >> wrote:
> >>>>>> I'm trying to create a script to add G93 to some XZA G code. I
> >> assumed I
> >>>>>> just needed to calculate the length of the move using right angle
> >>>> triangle
> >>>>>> calculations then create the F word but I'm getting following errors
> >> in
> >>>> sim
> >>>>>> so I assume I'm not calculating the F word correctly. The radius of
> A
> >> is
> >>>>>> pretty constant so I just use an average radius in my calculations.
> >>>>>>
> >>>>>> I attached what I have so far for your amusement.
> >>>>>>
> >>>>>> Does anyone have any ideas about how to calculate the F word?
> >>>>>>
> >>>>>> Thanks
> >>>>>> JT
> >>>>>>
> >>>>>>
> >>>>>>
> >>
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