It may be interesting to refer to Andersen and Pold's article in
"World of the News": "Is the 'interface' an alienating ideal for
human/computer activity?" (p4).

Under the sub-heading "Consumer Control", they write, "Have the
aspirations of the avant-garde (everyone can be an artist) come
through with software (=no more alienation)? To unveil this
all-encompassing cover-up, one must focus on the work of the
interface, and analyse the production of compatibility; the work of
the interface."

Also, about Ivan E. Sutherland's Sketchpad from 1962: "Sutherland's
separation of data processing and visual representation is a division
between machine-like signals and human signs. Interfaces exist to
create compatibilities between signs and signal processes - they are
'algorithmic signs', perceivable (by humans) and computable (by
computers) and thus connecting the aesthetic/perceptible with the
algorithmic domain".

Best wishes,

Magnus

On Tue, Feb 14, 2012 at 09:13:34AM -0800, B. Bogart wrote:
> Hello Cassinelli Alvaro,
> 
> I have two thoughts on the idea of "honest technology".
> 
> 1. What does honesty/transparency mean in the context of so many layers
> of abstraction? Is there any honesty in there, or is a computational
> system a simulacrum? No matter how much you expose to the user, there
> will always be something hidden.
> 
> 2. Rooted in my recent research in cognitive science it seems clear to
> me that habituation, our ability to see the novel as normal, is at the
> core of transparency. We can learn to make anything transparent with
> enough time and practice. This is actually how we function in the world,
> if we needed to be conscious of every tacit or habituated behaviour we
> would never be able to get the big picture. Perhaps the details obscure
> what is important, rather than exposing it. That being said, there is no
> way of performing self-criticism without the ability to at least switch
> between the big picture and the details, transparency and opacity, the
> truth told and the truth proved.
> 
> B. Bogart
> www.ekran.org
> 
> On 12-02-11 04:02 AM, Cassinelli Alvaro wrote:
> > Hello everyone. I've been silently reading all these posts from the
> > past months, and learning a great lot :)
> > Last post from Julian prompted me to reply, because indeed this is one
> > of the topics that has been always in my mind as an artist/engineer
> > (btw, my name is alvaro cassinelli, www.alvarocassinelli.com). At one
> > point I thought about launching a research project called "Honest
> > Technology", here it is what it meant by that:
> > 
> > Honest technology?
> > The problem with transparent interfaces is that the technology that
> > makes them work tends to be literally transparent or invisible;
> > therefore, these interfaces, although easy to use may be unconsciously
> > perceived as “trickery” - precisely because the gears of the machinery
> > remain hidden from the user. Unless you are a hacker, you will relate
> > to these interfaces as Harry Potter with a magic wand: there is no
> > knowledge nor model of its inner workings, and you may end up
> > suspecting the technology, and losing the sense of control. Showing
> > the guts of the machine does not change the problem: electronic
> > circuit boards are not like gears - the mechanism is not obvious. So,
> > the question is how to design an interface that is perhaps less
> > “transparent”, but whose working is more “obvious”? (thus empowering
> > people). I am very interested in this problem, and I wonder if the
> > solution involve people creating their own technology from scratch (as
> > Lea Buckley believes) or other solutions such as developing extremely
> > “hierarchical tools” that would enable one to play Robison Crusoe and
> > build, say, a computer in less than a week starting from sand (the
> > “reductionist” approach to knowledge). Or still, the solution may
> > involve atomic, multi-purpose units that could be configured to create
> > whatever we imagine (the nano-technology approach?). Finally, perhaps
> > there is a way to render “magical thinking” compatible with empowering
> > knowledge, by designing a standard set of “magic rules” that could be
> > combined intuitively (this could be a super-set of “intuitive
> > physics”). An instantiation of this solution could be the “invoked
> > affordances” approach (see my "invoked computing" demo).
> > Interestingly, such approach to interface design would naturally lead
> > to the construction of “Alternate Realities” (in the sense of J.
> > McGonigal).
> > 
> > Another related question: If I knew everything (I mean *everything*,
> > from theory to practice) about how to make a computer for instance,
> > starting with raw materials (sand, water, etc), how long it would take
> > for me to actually build one? What is the actual bottleneck? the speed
> > of my motion? the decision making? (the SOCIAL interaction factor!).
> > And what if I know that too (I mean, exactly what decisions I have to
> > make, who to call for help, etc, so there is no waste of time for
> > planning), then could we estimate the time it would take to this
> > modern "Robinson" to build his laptop with GPS and wireless connection
> > and send an email to the distant civilization that would come to help
> > him?
> > 
> > Cheers,
> > Alvaro Cassinelli
> > 
> > On Sat, Feb 11, 2012 at 7:54 PM, Julian Oliver <[email protected]> 
> > wrote:
> >> ..on Thu, Feb 09, 2012 at 03:18:06PM +0000, Simon Biggs wrote:
> >>> Much contemporary computer based art work has a cargo-cult like quality 
> >>> due to
> >>> such illiteracy. This can be interesting but usually in spite of itself.
> >>
> >> Indeed, also one of the fruits of Bricolage. However with a language like
> >> Engineering having such influence over the lives and minds of people - how 
> >> we
> >> eat, travel, communicate - I really think you need to speak the language to
> >> truly act critically within its scope.
> >>
> >> This is what we sought to underscore in the manifesto:
> >>
> >>    http://criticalengineering.org
> >>
> >> I've talked to several artists that have expressed disempowerment in this 
> >> age of
> >> database automation, google maps, wireless networking, the Cloud etc -
> >> technologies that shape how they live and even their practice yet they 
> >> find no
> >> entry point to dissassembling and thus critically engaging them. It's not 
> >> enough
> >> to talk about how we are influenced by all this engineering - technology 
> >> that
> >> becomes social, political and cultural infrastructure - this leaves us in 
> >> little
> >> better position. It must be engaged it directly to understand the 
> >> mechanics of
> >> influence. This is the difference between a topic (technology) and as a 
> >> material
> >> (engineering).
> >>
> >> Most that receive this email will have little or no idea how it arrived to 
> >> their
> >> inbox, unable to accurately describe it to another, not even close. At the 
> >> same
> >> time most would be able to describe how a postcard arrived at their friends
> >> mailbox. Just 15 years..
> >>
> >> Ignorance as to how these engineered infrastructures actually function, 
> >> what
> >> they do and what is done with them behind their own presentation, is 
> >> actively
> >> being abused both inside and out of democracies.
> >>
> >> Cheers,
> >>
> >> Julian
> >>
> >>> On 9 Feb 2012, at 13:44, César Baio wrote:
> >>>
> >>>> Hallo all,
> >>>>
> >>>> It is interesting because this remains a field of questions for me.
> >>>> But I can talk a bit about my experience with this.
> >>>>
> >>>> When it comes to technology, you look different when you know the device 
> >>>> from it inside. It makes me think too much on the importance of clearing 
> >>>> the black box claimed by Flusser. So think of a culture in which people 
> >>>> produce technology as nowadays they produce text and images. It leads to 
> >>>> reformulation of the concept of technology. I think this is an immense 
> >>>> power of the empirical point of view because for those who can operate 
> >>>> with the technology has in your hand a very powerful language. We say 
> >>>> "programming language" but why not to say something like "technological 
> >>>> language"?. Who understands the language written by programmers is the 
> >>>> computer, but he does so only to turn it into other languages.
> >>>>
> >>>> In the theoretical aspect, for example, at various times I am led to 
> >>>> take my technical background and compare it with aesthetic aspects. An 
> >>>> example of this happened in a part of my dissertation I put some 
> >>>> questions to some arguments used by Manovich when he relates film and 
> >>>> digital. My background in video gave me important clues for me to 
> >>>> understand that digital is much more closely related to the video than 
> >>>> to the film. Not by chance this relationship feels very strongly also in 
> >>>> the aesthetic field. It comprehension changed a lot the way deals the 
> >>>> other problems of my thesis.
> >>>>
> >>>> I find these very thought-provoking issues. I'm very curious as to how 
> >>>> each of the people who cross these areas deals with these issues. To me 
> >>>> it would be fascinating to hear other people on the forum.
> >>>>
> >>>>> From: [email protected]
> >>>>> Date: Wed, 8 Feb 2012 09:59:37 +0000
> >>>>> To: [email protected]
> >>>>> Subject: [-empyre-] ambiguous artistic strategies & critical engineering
> >>>>>
> >>>>> Hey!
> >>>>>
> >>>>>> my first area of study was the electronics, and I
> >>>>>> think that today this has much influence on what I have written and on 
> >>>>>> my
> >>>>>> experimental projects. [César Baio]
> >>>>>
> >>>>> Being fascinated by the way some programmers write about software, I’d
> >>>>> be very curious to see what kind of insights this technical background
> >>>>> provides to your research. Are these overt influences or more subtle
> >>>>> ones? Could you please give some examples – either theoretical or
> >>>>> empirical?
> >>>>>
> >>>>> Also, do you see some coherence in the way you move from one field to 
> >>>>> another?
> >>>>>
> >>>>>
> >>>>>> I'm interested in if
> >>>>>> and how artistic practice can reformulate the concept of technology 
> >>>>>> making
> >>>>>> their production and use more accessible, how are different (and 
> >>>>>> ambiguous)
> >>>>>> the strategies that the artist uses [CB]
> >>>>>
> >>>>> Julian Oliver’s appeal for a “critical engineering” comes to mind here
> >>>>> (there was a debate about it on empyre on July ’11, moderated by Simon
> >>>>> and Magnus). Do you think there is anything particular in artistic
> >>>>> practice that allow it to employ ambiguous strategies, or would these
> >>>>> strategies be within the reach of anyone – such as academic
> >>>>> researchers or technicians? Otherwise, shouldn’t they?
> >>>>>
> >>>>> Best!
> >>>>> Menotti
> >>>>> _______________________________________________
> >>>>> empyre forum
> >>>>> [email protected]
> >>>>> http://www.subtle.net/empyre
> >>>> _______________________________________________
> >>>> empyre forum
> >>>> [email protected]
> >>>> http://www.subtle.net/empyre
> >>>
> >>>
> >>> Simon Biggs
> >>> [email protected] http://www.littlepig.org.uk/ @SimonBiggsUK skype: 
> >>> simonbiggsuk
> >>>
> >>> [email protected] Edinburgh College of Art, University of Edinburgh
> >>> http://www.eca.ac.uk/circle/ http://www.elmcip.net/ 
> >>> http://www.movingtargets.co.uk/
> >>>
> >>>
> >>>
> >>>
> >>
> >>> _______________________________________________
> >>> empyre forum
> >>> [email protected]
> >>> http://www.subtle.net/empyre
> >>
> >> --
> >> Julian Oliver
> >> http://julianoliver.com
> >> http://criticalengineering.org
> >> _______________________________________________
> >> empyre forum
> >> [email protected]
> >> http://www.subtle.net/empyre
> > _______________________________________________
> > empyre forum
> > [email protected]
> > http://www.subtle.net/empyre
> _______________________________________________
> empyre forum
> [email protected]
> http://www.subtle.net/empyre
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