Yes in this definition of the screen  which I very much like  we move away from 
screen being about representation of the visual.   I also think this brings me 
back to debates around the object.     I think of  Whitehead's notion of the 
subject   as  that specific point or angle to realize an image cutting into 
data--   not necessarily human if human at all and not a point that can be 
returned to exactly.     In that sense  I think the distinction between virtual 
and real  is less and less useful.    The real is metaphysical enough as it is. 
   
Patricia 
________________________________________
From: empyre-boun...@lists.cofa.unsw.edu.au 
[empyre-boun...@lists.cofa.unsw.edu.au] On Behalf Of Martin Rieser 
[martin.rie...@gmail.com]
Sent: Sunday, July 08, 2012 6:22 PM
To: soft_skinned_space
Subject: Re: [-empyre-] Matter

Well.. I would not simplify the very complex relations between power, the 
material nature of technology and the commercial imperatives that are driving 
pervasive media and its growth. I agree with Sean that Data can confer 
invisibility by its very complexity or by a lack of provenance, but the screen 
to me has now become more like a device for cutting into data at a specific 
point or angle to realise an image.

My point is that when data is omnipresent and can be related to location we 
should think of the screen as a movable object inserted into the cloud to 
create  a 'slice' through a world which has its own dimensionality-not just a 
'virtual' one but one linked to 'the real in many ways'- this  phenomenon can 
be seen in the uses of Layar , Four Square etc, but also in artworks which 
exploit the convergence of real and virtual affects.

I will try to add examples as the discussion continues.

Martin

On Sun, Jul 8, 2012 at 6:56 PM, Kriss Ravetto 
<krave...@ed.ac.uk<mailto:krave...@ed.ac.uk>> wrote:
Dear, Ian, Sean, Richard, Martin, and all

Thank you for your responses,

It is Sunday, and I have committed myself to take two nine year old boys to a 
bad movie (I don't know if it will be projected on film or digital), so I will 
try to be brief.


Ian would not put Martin in your lament, I think he is asking us to think about 
the relation of data to microprocessors (when I asked him about the relation to 
maps to visual information, he dismissed the software, in a Kittleresque move), 
but yes, I think he is interested in the in the interactive (the bridge, which 
means more than one system or material at play), and Brian is interested in how 
human error or innovation can disrupt protocols (those groups like the pirate 
party that defy patents and copyright).

I think Richard put it very nicely:

"For those like me (and I think others on this list) who agree with Ian about 
material specificity and about the ontological continuity among all "objects," 
but who are also interested in affective and agential specificity and the 
affective and agential continuity among humans and nonhumans, it is crucial to 
find a way to talk about the complex interrelations among agency, affectivity, 
materiality, temporality, mediation, and so forth.'

Ian I can see you are interested in the ontology of objects, and am glad that 
you are interested in impact, etc., but dialectics (material practices)? I 
found that really surprising. How would screens/screening/on screen fit here 
(just to keep on topic)?

I am interested Sean's notion of "material."  (I know Ian will have gone 
through these debates with OOO, but I don't read Sean's work as speculative, 
correct me, if I am wrong).  Take for instance Martin's Data, or Brian's data 
users,  data perse is not protected by copyright or patent law, so this leads 
us to other questions about data as such.  Once data turns into a picture, it 
is subject to copyright, and therefore can be plugged into your assemblage. To 
keep on topic, this assemblage is a process of screening?


 "the assemblage concept includes not only hardware and software but the social 
arrangements in which they are produced (see above, and also consider the 
contexts of production in the maquiladoras/offshore plants, and the ecological 
consequences of materials extraction and manufacture, not to mention energy 
use) --- and the contexts of their consumption/use"

Does data have a social without the picture, grounding organization, etc? Does 
the screen disappear Martin?

In your blog Sean, you seem to argue with Martin: "The database is 
dimensionless: it has taken the logic of converting time into space (the graph, 
the calendar) and eradicated space as well. The database is decreasingly 
visible, hidden behind the screen displaying the results of a specific search. 
Thus the invisibility of database-driven sites to search engines."

"I'm with Ian in wanting to hang on to materiality. But equally, I'm concerned 
as we all are with the social. So let's consider some modes of socialisation. I 
don’t expect our discussion to go off on issues of internet and electronic 
standards governance, but these are forms of the social that have a deep 
significance for screen/screening. They introduce (sorry) the issues of power 
and wealth which also slip out of discussions of the agency of end-users of 
equipment. Most users don't know, and if they do don't give a hoot, about the 
MPEG patent pool, IP v6 or HTML5 codec wars. But if Alex galloway and Eugene 
Thacker have even half a thesis, these are protocols and as such will make 
massive differences to the affordances of screens and screening, and to the 
societies of control we inhabit. Ie, the social is by no means other than 
material."

Sean, I am particularly interested in your argument about patents, power, and 
surveillance.  Take for example the patent, it is material in the sense it is 
paper, but of course it is not the paper that has 'power' in the sense of a 
Society of Control, it is the screen — but one that also has some material 
reality of its own (if it is recycled or not, use of chemicals in its 
production etc.).  It is the text, the legal discourse, that is often 
predicated on something that is not 'material' perse.  The way that legal 
cases, even patent cases work is that they are argued using an analogy to other 
cases.  How can an analogy be material? Unless, of course, you mean invention 
rather than patents — that we don't give a hoot about? Then yes, we are in the 
material, but the relation between innovation and patent or copyright, control, 
protocols does involve "the social." At least the name of "the social." I put 
the social in quotes, because I am not sure if the social referred in the law 
is material or an abstraction or should I say the decreasingly visible hidden 
behind the screen?  Unless we are talking anti-social socials like riots and 
occupy.

Thank you all for the discussion.  I look forward to next week.

best,
Kriss





On Jul 8, 2012, at 7:35 AM, Ian Bogost wrote:

More than one and a half cents, Sean!

And the simple point, really, is that these material details matter in 
discussions of the social experience of media. The relationships between those 
layers are complex and hard to see, and sometimes it's necessary to get our 
hands dirty for a while, even without agenda, inside the materials of media in 
order to have a sense of how their structure and operation might impact us, and 
then on the flipside how those historical and cultural trends influence the 
development of media in a kind of dialectic way.

This is why I lament that Martin Rieser (and probably others) think that 
materiality is bogging us down. I think instead, generally speaking, we're 
(still) largely ignoring it, or relegating it to a sideshow, so we can get on 
with the main event.

Enough of that from me though, as I'm not really adding anything to what Sean 
already said below.

Ian

On Jul 8, 2012, at 7:19 AM, Sean Cubitt wrote:

Hi Martin, and thanks to Richard for building a bit of a bridge across



With that out of the way, let's consider physical screens as devices in use: 
after all, the assemblage concept includes not only hardware and software but 
the social arrangements in which they are produced (see above, and also 
consider the contexts of production in the maquiladoras/offshore plants, and 
the ecological consequences of materials extraction and manufacture, not to 
mention energy use) --- and the contexts of their consumption/use

At the crudest there's on/off, then selection of channels, then play, then 
content creation; and parallel to that there's individual, domestic and crowd 
experiences. Other features are significant: watching sport live on an urban 
plaza big screen is a different experience to watching recorded material, or 
even interacting with a creative work. If, as Richard suggests, we are going to 
have a skilled understanding of such experiential, social and possibly 
political events we need both to home in on specifics (the angle of vision 
provided by big-screen LED panels and the degree of illumination under 
daylight, plus sound of course) and situations (the wonderful sight of 
Indigenous Australians turning their backs on masse on a dumb politician's 
screen image during the Sorry Day broadcasts in Melbourne's Fed Square)

And then there is the question of how exactly we enter a particular form of 
content – axonometric or point perspective, Street view or map, data 
visualisation or text, and any specific combination of those, alongside the 
presence or absence of advertising and other supplements . . .  In some sense 
the con-text and the text are indissociable (seeing the news of the 7/7 London 
bombs in a crowded bar in Woolamaloo was immensely different to seeing the 9/11 
attacks on a hotel TV in Northern Ireland)

This by way of saying that materiality is not exclusively about, say, how the 
restricted colour gamut of my laptop is boosted by using a powerful backlight, 
but also about the Madagascan sapphire substrates of the diodes and their 
unusual (and undeserved) status as conflict gems, and the fact that I am using 
it to participate simultaneously  in the life of the venerable dog at my feet 
(happy 15th birthday Zebedee) and a community of all-too-fascinating discussion.

The reason why media are such fascinating objects of study is that we are not 
bound to the disciplinary; and that we have in mediation the privileged avenue 
to understand what human beings do when they're being human (and indeed when 
they're being post-human)

One and a half cents worth

Sean



From: Martin Rieser <martin.rie...@gmail.com<mailto:martin.rie...@gmail.com>>
Reply-To: soft_skinned_space 
<empyre@lists.cofa.unsw.edu.au<mailto:empyre@lists.cofa.unsw.edu.au>>
Date: Sunday, 8 July 2012 07:57
To: soft_skinned_space 
<empyre@lists.cofa.unsw.edu.au<mailto:empyre@lists.cofa.unsw.edu.au>>
Subject: Re: [-empyre-] Pervasive media

Well..where to start- I think we are bogged down in the materiality and I am 
looking at a social changes in the nature and uses of screen (of course 
predicated on that materiality) -how we enter them , access them and use them 
in an age of pervasive and interactive media, and therefore what  concepts of 
the nature of content and its experience we are now constructing-I do think we 
are getting well off beam.

Martin

On Sat, Jul 7, 2012 at 11:20 PM, Simon Biggs 
<si...@littlepig.org.uk<mailto:si...@littlepig.org.uk>> wrote:
What have you got in that baguette?


Sent from a mobile device, thus the brevity.

Simon Biggs
si...@littlepig.org.uk<mailto:si...@littlepig.org.uk>
s.bi...@ed.ac.uk<mailto:s.bi...@ed.ac.uk>
http://www.littlepig.org.uk<http://www.littlepig.org.uk/>

On 7 Jul 2012, at 19:10, Rob Myers 
<r...@robmyers.org<mailto:r...@robmyers.org>> wrote:

On 07/07/2012 03:46 PM, Ian Bogost wrote:
> On Jul 7, 2012, at 5:50 AM, Simon Biggs wrote:
>
>> I think the current debate, about types of screens, is off piste
>> from the original theme, which was to do with agency. Yes,
>> different types of screens will have different affects and effects.
>> But the key point was that we have moved from the more or less
>> passive screen (whether a blank surface and projector assembly or
>> an all in one CRT, plasma or LCD panel) to active and pervasive
>> screens. Screens that we interact with, that form our environment,
>> that control other devices - screens that actively mediate agency
>> and can, in some cases, act upon things without human involvement.
>
> But, as has been said already, those devices are not screens. They
> are, most often, computers.

Computers are significantly correlated with screens at present. Televisions are 
now computers (or their thralls) following the death of analog broadcast and 
recording. Even cinemas are transitioning to digital projection with increasing 
speed.

> Many of which have screens of particular
> kinds. If we're ready to simply call all those things "screens" then
> I'm not sure why we wouldn't also call them automobiles or
> architecture or sandwiches.

I'm currently watching "Raiders Of The Lost Ark" on a baguette so I see your 
point.

Screens serve to conceal as well as present. Think of hospital screens (or the 
back wall of the cinema). In Simon's comment, the screens have served to 
conceal the computers. What the computers conceal probably has something to do 
with agency.

I'm not sure screens were ever passive though. Cinema was persuasive and 
broadcast TV showed news and opinion.

- Rob.
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--
Martin Rieser

Professor of Digital Creativity
De Montfort University
IOCT: Faculty of Art Design and Humanities
The Gateway, Leicester LE1 9BH
44 +116 250 6578


http://www.ioct.dmu.ac.uk<http://www.ioct.dmu.ac.uk/>
http://www.mobileaudience.blogspot.com<http://www.mobileaudience.blogspot.com/>
http://www.martinrieser.com<http://www.martinrieser.com/>


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http://www.subtle.net/empyre


The University of Edinburgh is a charitable body, registered in
Scotland, with registration number SC005336.

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empyre@lists.cofa.unsw.edu.au<mailto:empyre@lists.cofa.unsw.edu.au>
http://www.subtle.net/empyre



--
Martin Rieser

Professor of Digital Creativity
De Montfort University
IOCT: Faculty of Art Design and Humanities
The Gateway, Leicester LE1 9BH
44 +116 250 6578


http://www.ioct.dmu.ac.uk
http://www.mobileaudience.blogspot.com
http://www.martinrieser.com


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