----------empyre- soft-skinned space----------------------
what do you mean you broke it ???   

what discussion did you broke ..   

or that i put an end to it ?? sorry if that is what you mean ..    
On 19/07/2014, at 11:36 PM, Garth Paine wrote:

> ----------empyre- soft-skinned space----------------------
> OK, so I guess I broke the discussion?....
> 
> Cheers,
> 
> Garth Paine
> gpain...@me.com
> 
> 
> 
> On Jul 17, 2014, at 4:51 PM, Garth Paine <gpain...@me.com> wrote:
> 
>> ----------empyre- soft-skinned space----------------------
>> Hi Sue et al (resending to the correct thread....)
>> 
>> I thought it might be useful to respond with some writing around the nature 
>> of experience and embodiment - I understand your frame for virtuality, but I 
>> am constantly trying to really understand what that is from a kind of direct 
>> experience and how it changes based on my conditioning and on the 
>> socially/communally understood reference - I am asking myself all the time, 
>> to what extent is the accepted paradigm valid - what does it miss, what does 
>> it establish through aspiration rather than existent phenomena.
>> 
>> So here is part of a framework (edited down here) developed by myself and 
>> several others at WISP2010 which I organised at Critical Path in Sydney in 
>> 2010/201.  This section pertains specifically and only to notions of 
>> Experience and Embodiment in interactive works and makes a distinction with 
>> pre-existing paradigms of performance
>> 
>> Experience and Embodiment contains three subdimensions: 
>> Porosity, Perception, and Presence.
>> 
>> a) Porosity. The content of the work, or the work itself (the artefact, 
>> musical work, play, dance work etc), may be more or less porous or 
>> responsive to real-time influence and, correspondingly, more or less sealed. 
>> Likewise, the embodied movements of the performer or performers may be (and 
>> may be experienced as) more or less open to influence in real time. For 
>> instance, in standard mainstream performance a soliloquy in Shakespeare is, 
>> to some approximation, a fixed artefact. The words must remain unchanged.
>> 
>> b) Perception. In many forms of interactive performance, the perceptual 
>> attention and experience of both performers and audience is more diffuse and 
>> multisensory or multimodal. Rather than restriction to sight and sound, 
>> embodied interactive performance often draws on and taps in to rich 
>> kinesthetic or movement awareness, often aligning or confronting the 
>> proprioceptive and motor systems of performers and audience members by way 
>> of unusual, collaborative, mediated, or hybrid movement forms. Communication 
>> is thus not solely the transmission and perception of explicit content, but 
>> taps more implicit, habitual, and embodied forms of sensory-affective memory 
>> and experience. The openness or porosity of the work may be more or less 
>> available to performer and/or audience, and the evaluation of intention will 
>> not be entirely conscious and explicit. The experience and perception of 
>> commitment, of flow and focus, is a multisensory engagement with the work.
>> 
>> c) Presence. Performer/s and audience may be more or less immersed or 
>> absorbed in the momentary experience of the work, or correspondingly more or 
>> less experientially distant or detached. Presence or distance respectively 
>> can occur at a number of levels which need not always coincide, and can be 
>> more or less free from presupposition and morality. For performers, 
>> paradoxically, a heightened sense of presence can sometimes emerge alongside 
>> a feeling of detachment, when there is no longer a need for heavy conscious 
>> monitoring and direct control of the minutiae of embodied activity, such 
>> that the sequences and interactions that arise in real time seem to erupt 
>> from outside the conscious self.
>> 
>> Cheers,
>> 
>> Garth Paine
>> gpain...@me.com
>> 
>> 
>> 
>> On Jul 16, 2014, at 6:23 AM, Sue Hawksley <s...@articulateanimal.org.uk> 
>> wrote:
>> 
>>> ----------empyre- soft-skinned space----------------------
>>> Dear Garth
>>> 
>>> Thanks for the questions you raise about the fluidity of 'self' and the 
>>> different layers of awareness of lived-experience. 
>>> 
>>> On 15 Jul 2014, at 14:48, Garth Paine <gpain...@me.com> wrote:
>>> 
>>>> I wonder how we situate our thinking when it is sooo complex to become 
>>>> aware of the point of reference we establish.  I wonder this because I 
>>>> want to find where the virtual begins?
>>>> 
>>>> recently a friend shared with me a small experiment probably known to all 
>>>> of you:  Please silently read the following several times - "I can hear 
>>>> the voice in my head reading this sentence"
>>>> 
>>>> Which made me think about how virtuality is inbuilt - there appears to be 
>>>> several of me: me reading, me listening, me observing the listener and 
>>>> critiquing the experiment, me in physical form seemingly hosting all of 
>>>> these facets of the self etc - and they all seem distinct and material in 
>>>> some way - so there appears to be at least 4 of me and therefore I am 
>>>> confused perhaps about which is what - ie. where the no-virtual and the 
>>>> virtual transition and which me is embodied and how?
>>> 
>>> I have been thinking more about  the virtual in terms of potential, and 
>>> from a performance and theatrical perspective, in terms of play. This might 
>>> be a play of or on the imagination, sensation, affect, cognitive processes, 
>>> neural pathways etc. and playing on the confusion of selves and bodies, the 
>>> plasticity of the brain. Research into mirror neurons reveals that what you 
>>> see done by another is as important to the brain as what you do yourself. 
>>> The tactile-vision substitution system (TVSS) developed by Paul Bach-y-Rita 
>>> reveals that what you feel done is as important as what you see (as 
>>> Sophia's research is examining).  Electromagnetic stimluation, or damage 
>>> to, the temporoparietal junction can create hallucinations or out-of-body 
>>> experiences or the effect of something being as if it were other - 
>>> something or somewhere or someone else etc. But if we can already 'be' many 
>>> bodies, where is 'out-of'body'? or is it just another body, always 
>>> potentially available, revealed by what
>>> ever medium facilitates it coming to attention?
>>> 
>>> Story can also capture the imagination and generate individual or group 
>>> illusions, or mass delusions. After the Fox sisters heard ghostly rapping 
>>> noises in their farmhouse in the 1840s, they approached Phineas T Barnum, 
>>> and came up with a format for a show which enabled masses of people to 
>>> 'see' and 'hear' the dead. Playing on grief and fear and hope, the 
>>> spiritualist seance seems to me to be an example of a shared virtual space, 
>>> and a form of distributed cognition. The technologies used by mediums to 
>>> create apparitions were lower-tech than VR systems (candles and cheesecloth 
>>> secreted in bodily orifices, brought to 'life' by some clever manoeuvres) 
>>> but it seems to me there is a lot in common in the quest to create 
>>> surrogate bodies or experiences.
>>> 
>>> best, Sue
>>> 
>>> 
>>> 
>>> SUE HAWKSLEY
>>> independent dance artist
>>> s...@articulateanimal.org.uk
>>> http://www.articulateanimal.org.uk
>>> 
>>> 
>>> 
>>> 
>>> _______________________________________________
>>> empyre forum
>>> empyre@lists.cofa.unsw.edu.au
>>> http://www.subtle.net/empyre
>> 
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> _______________________________________________
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Hellen Sky 
digital choreographer, performer, director/teacher/writer/researcher 

Hellen Sky & Collaborators
E- hel...@hellensky.com
Mob +614 03 218 673 
Skype - hellenskype1
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www.hellensky.com

artist in residence BRIGHTSPACE



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