Hey Alon,

I was curious if I could get you to comment a bit on UDP networking and the 
Enet port found inside Bananabread. From what I gather, the Enet code 
itself is nearly stock with just 2 minor changes (__EMSCRIPTEN__ checks), 
so that means you guys implemented some or all of BSD sockets behind the 
scenes. I'm curious about how practical Enet for Emscripten is, but there 
really isn't much information out there. All I know is it's supposed to 
work in Firefox, but I didn't have much luck.

- Are the packets compatible with regular Enet, or is WebRTC introducing 
some extra data in to them?
- Does this still require 'Firefox Nightly' to work, or some command line 
argument on startup (i.e. not a 'enabled by default' feature)?
- Is the Chrome side fixed? Following the link to the mentioned bug, it was 
apparently 'fixed' earlier this year.

In my very brief test with the latest Chrome and Firefox, I noticed I was 
unable to see any Bananabread multiplayer servers, even after creating a 
game myself.

The fact that there is an Enet Emscripten port just seems too good to be 
true. I need to be brought back down to reality. ;)

Thanks,
Mike

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