Hi,

I have the same issue.
doNotCaptureKeyboard works and now I can scroll up/down with the arrow 
buttons. But scrolling up/down with mouse wheel does not work.
Any ideas how to enable that? Or do I have to mess with SDL internals? :(

Max

On Wednesday, April 30, 2014 4:20:53 AM UTC+7, Alon Zakai wrote:
>
> The SDL behavior is usually better as you don't want keys to work normally 
> in a game, you want to capture all key input yourself. So I suspect this is 
> not intentional in glfw.
>
> You can customize it in SDL by defining Module.doNotCaptureKeyboard which 
> will not capture the keyboard at all. Or, you could not call 
> preventDefault() in the handler, there isn't an option for that currently.
>
> - Alon
>
>
>
> On Sat, Apr 26, 2014 at 3:46 PM, Tomáš Rychnovský <tomas.ry...@gmail.com 
> <javascript:>> wrote:
>
>> Hi,
>>
>>  whenever I run code (including examples) that use SDL, the browser 
>> (Firefox, Chrome) does not respond to any other key events. So, it is not 
>> possible to start debugger for example (CTRL+SHIFT+S in Firefox  or 
>> CTRL+SHIFT+J in Chrome). Also pressing Alt in Firefox deos not pop menu bar.
>>
>>  When using for example glfw, instead of SDL, the browser is responding 
>> to key presses.
>>
>>  Is there some way how to achieve the same when using SDL?
>>
>> Thanks,
>> Tomas
>>
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