Hello,

we're building Minko (http://github.com/aerys/minko), a C++11 x-platform 3D 
engine targeting WebGL thanks to Emscripten.
Some of our customers have legacy web browsers that don't support WebGL.
We're evaluating options.

One of them is to use a software renderer: osmesa using llvmpipe is the 
best option performance wise.
How hard would it be to compile osmesa using Emscripten?

I understand the goal of llvmpipe is to bring some native JIT-like 
optimization.
Thus, it would have to be somehow adapted to JIT compile JS code using 
Emscripten. Correct?

Thank you for your help,

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