Hello, we're building Minko (http://github.com/aerys/minko), a C++11 x-platform 3D engine targeting WebGL thanks to Emscripten. Some of our customers have legacy web browsers that don't support WebGL. We're evaluating options.
One of them is to use a software renderer: osmesa using llvmpipe is the best option performance wise. How hard would it be to compile osmesa using Emscripten? I understand the goal of llvmpipe is to bring some native JIT-like optimization. Thus, it would have to be somehow adapted to JIT compile JS code using Emscripten. Correct? Thank you for your help, -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
