Great news :) Just checking, with the pthread implementation, will we be
able to retrieve SDL events in a while loop like the following?
for (;;)
{
while ((1<=SDL_PeepEvents(&e, 1, SDL_GETEVENT, SDL_QUIT,
SDL_LASTEVENT)))
{
//If user closes the window
switch (e.type)
{
case SDL_QUIT:
{
cout << " SDL_QUIT received!!!";
quitApp();
return;
}
default:
break;
}
}
}
On Friday, June 5, 2015 at 12:21:31 AM UTC+8, jj wrote:
>
> Hello all,
>
> we've got some really cool news to share! Earlier this week, the pthreads
> pull request was merged in to Emscripten upstream, which adds support for
> the POSIX threads API to the Emscripten incoming branch.
>
> The main reason why Emscripten has not had threading support before, is
> that the current JavaScript Web Worker specification only allows the
> workers (== pthreads to Emscripten) to communicate by passing messages to
> each other. In native world, this corresponds to a multiprocess-like
> parallel environment, where processes do interprocess pipes to push data to
> each other, or like the MPI API that is used in big computing clusters that
> consist of multiple separate computers that send messages through the
> network. Web Workers have followed this approach, and they limit workers
> from accessing each other's memory directly. This simplifies parallel
> programming greatly, but it is a different paradigm that also limits the
> kind of parallel algorithms that one could implement.
>
> Native threading builds strictly on the assumption that threads can share
> memory with each other. This has been the hard and painful part for JS Web
> Workers from Emscripten native threading perspective, since shared memory
> has not been available. However for more than a year now, there have been
> experiments going on to imagine what such a direct memory sharing approach
> for JavaScript Web Workers would look like. This research process is a
> collaboration between multiple browser vendors, and you can follow that
> discussion here:
> https://docs.google.com/document/d/1NDGA_gZJ7M7w1Bh8S0AoDyEqwDdRh4uSoTPSNn77PFk/edit#heading=h.a6o4dubw5qla
>
> , where the SharedArrayBuffer specification is being drafted. Having direct
> shared memory enables more flexible options for parallelism compared to the
> more limited message passing approaches, and this flexibility benefits both
> native JS developers and compilers such as Emscripten. Alongside the
> SharedArrayBuffer research, we have been working to add support for
> pthreads to Emscripten that backs on to this research, and today we feel
> that we are at the point where it makes sense to push the feature to the
> incoming branch for everyone to test.
>
> It should be stressed that this feature is very experimental at the
> moment, and the only browser to currently implement support for it is
> Firefox Nightly. Being experimental means that there can be any number of
> changes made to the specification, which can mean that pages that you have
> compiled against it can stop working in Nightly in the future, if the spec
> and the implementation changes. We don't want to wait however until the
> standard is fixed, before bringing it to Emscripten, because your feedback
> will be extremely valuable in shaping the draft further, and that we can
> ensure that we get it right, and that the draft that will be proposed for
> adoption will be a good one that covers the important Emscripten needs. So,
> if you have some cycles to spare on experimenting with this feature to give
> us feedback, please do, so that we can make sure we don't miss anything!
>
> What the pthreads support for Emscripten means for developers in practice:
>
> - Default build mode is still fully singlethreaded. You should not see
> any pthreads-related code "leak in" to your non-pthreads builds ("you don't
> pay for what you don't use"). If you do see this, please submit a bug
> report!
> - Pass the -s USE_PTHREADS=1 compiler and linker flag to enable
> targeting pthreads. This enables the code to call the pthreads API, as well
> as use the GCC built-in lockfree atomics operations and the futex wait&wake
> API. See
> https://github.com/kripken/emscripten/blob/incoming/system/include/emscripten/threading.h
>
> for a list of function calls enabled when targeting pthreads.
> - When building with pthreads enabled, the asm.js HEAP is fully shared
> between all pthreads, but all objects in handwritten JS code you write are
> all thread local (JS objects are not shared between threads)
> - Run the compiled output in Firefox Nightly. Remember to deploy the new
> output file pthread-main.js alongside the rest of the build outputs, that
> contains the "launcher" for pthreads code.
> - The implementation should be fairly mature at this point, so don't be
> shy to stress it. It has been tested on three large fronts so far:
> - The Emscripten unit test suite itself has a section for pthreads
> tests: browser.test_pthread_*, see
> https://github.com/kripken/emscripten/blob/incoming/tests/test_browser.py#L2517
> - The Open POSIX Test suite has been ported over to build and run
> with Emscripten: https://github.com/juj/posixtestsuite/commits/master .
> The interface tests should all pass, and hence our implementation should be
> POSIX conformant, except for features that Emscripten can't support
> (inter-thread signals is one feature that is not available)
> - We have been working with Unity to develop multithreading support
> to Unity3D WebGL export code, and it is running quite nicely. Currently we
> are using this development as a source for scalability benchmarking like
> this: http://clb.demon.fi/emcc/pthreads/webgl_benchmark_pthreads.html
>
> You can find the documentation for pthreads here:
> https://github.com/kripken/emscripten/blob/incoming/site/source/docs/porting/pthreads.rst
>
> . Emscripten bug tracker also has a new label 'multithreading', and you can
> use that as a filter to follow the multithreading development. See
> https://github.com/kripken/emscripten/issues?q=is%3Aopen+is%3Aissue+label%3Amultithreading
>
> .
>
> Please do give a go to test how well your code empthreadizes, and let us
> know about the issues you are running into. Thanks!
>
> Jukka
>
>
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