Slightly off topic, but if you're looking for more text rendering options, I had a good experience with stb_truetype.h + fontstash in emscripten (https://github.com/memononen/fontstash). You provide TTF font data, and it can incrementally build a font atlas texture and it provides vertex data for text rendering, while giving you control over each step, it's more light-weight and less 'black box' than freetype (in my experience at least, YMMV).
On Friday, 16 March 2018 07:50:44 UTC+1, Goran Milovanovic wrote: > > It seems to be using some default font that doesn't match the font I'm > actually opening, and the resulting texture seems prematurely clipped by a > couple of pixels. > > Is anyone else having these problems with SDL_ttf? Any tips on fixing it > ... or should I just use the freetype port? > > Also, if it's appropriate, I would like to ask about the state of the > SDL2_mixer port: It seems to be listed on the ports github ( > https://github.com/emscripten-ports), but it doesn't seem to show up in > the output of `emcc --show-ports`. Is there a reason for that? > -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to emscripten-discuss+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.