Hi, I tried it, but nothing change and the same error happen.
Its so confusing. Thanks. On Friday, January 25, 2019 at 9:10:13 PM UTC-2, キャロウ マーク wrote: > > > > On Jan 26, 2019, at 0:22, Paulo Coutinho <[email protected] > <javascript:>> wrote: > > Hi, > > Where you are saying that im using 3.2? Because of this? > > SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); > SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); > > > In native SDL to use OpenGL ES, you have to also do > > SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, > SDL_GL_CONTEXT_PROFILE_ES); > > I expect in the Emscripten port this will result in cresting a WebGL 2 > context since the intended use of SDL2 here is porting native applications. > > By the way, if you want to change your native application entirely to > OpenGL ES rather than maintaining a special version for the web, you can > use ANGLE (an OpenGL ES implementation that runs on D3D, OpenGL & Vulkan) > to run it on desktops that don’t have an OpenGL ES implementation. > > Regards > > -Mark > -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
