I did a quick test on my ogv.js (with audio/video codecs built with
emscripten) and found no obvious problems with libopus, libvpx (VP8/VP9),
or dav1d (AV1) codecs on the new default. So far so good!

-- brion

On Wed, Nov 30, 2022 at 9:19 AM 'Sam Clegg' via emscripten-discuss <
[email protected]> wrote:

> 3.1.27 has now been released and includes the reduction in the default
> stack size.
>
> We do expect some folks to be affected by this and have to add
> `-sSTACK_SIZE=XXMB` to thier link flags.   If the effect is very widespread
> we can reconsider the rather drastic reduction.
>
> cheers,
> sam
>
> On Tue, Nov 22, 2022 at 2:36 PM Sam Clegg <[email protected]> wrote:
>
>> Bumping this once again because I'm hoping to land the default stack size
>> reduction change soon:
>> https://github.com/emscripten-core/emscripten/pull/18191
>>
>> In the end I decided to put the stack first in debug builds which gives a
>> nice, consistent, error message on stack overflow:
>> https://github.com/emscripten-core/emscripten/pull/18154
>>
>> We also decided to go with 64KB default to match wasm-ld and wasi-sdk
>> defaults.
>>
>> I'll post again here once/if it lands.
>>
>> cheers,
>> sam
>>
>> On Wed, Oct 12, 2022 at 6:27 PM Sam Clegg <[email protected]> wrote:
>>
>>> emscripten_stack_get_current is also designed to be super fast (its
>>> basically just a single `global.get` instruction).
>>>
>>> On Wed, Oct 12, 2022 at 6:26 PM Sam Clegg <[email protected]> wrote:
>>>
>>>>
>>>>
>>>> On Wed, Oct 12, 2022 at 2:22 AM Floh <[email protected]> wrote:
>>>>
>>>>> PS: what would be *really* nice is a way to query the current and
>>>>> 'high water mark' stack sizes (only in debug mode, or with a specific 
>>>>> build
>>>>> option), to get an idea how much stack a program/thread is using, instead
>>>>> of depending on trial-and-error.
>>>>>
>>>>
>>>> The current value is accessible via ` emscripten_stack_get_current`
>>>> defined in `emscripten/stack.h`:
>>>> https://github.com/emscripten-core/emscripten/blob/main/system/include/emscripten/stack.h
>>>>
>>>> Tracking the high water mark could be done with same binaryen pass that
>>>> currently implement STACK_OVERFLOW_CHECK.. but it's not something we do at
>>>> this point.
>>>>
>>>>
>>>>
>>>>> On Tuesday, 11 October 2022 at 17:27:07 UTC+2 [email protected] wrote:
>>>>>
>>>>>> On Tue, Oct 11, 2022 at 12:13 AM Floh <[email protected]> wrote:
>>>>>>
>>>>>>> My C code is still quite stack heavy, because a lot of my code
>>>>>>> essentially uses the stack as per-frame arena allocator ;) But I guess 
>>>>>>> as
>>>>>>> long as there's a compiler/linker option to set the stack size I think 
>>>>>>> it's
>>>>>>> fine.
>>>>>>>
>>>>>>> Will a stack overflow cause a proper runtime error, or will this
>>>>>>> result 'undefined behaviour'?
>>>>>>>
>>>>>>
>>>>>> The plan is to enable `STACK_OVERFLOW_CHECK=2` in debug (-O0) builds
>>>>>> (currently we just use `STACK_OVERFLOW_CHECK=1`).   This should give
>>>>>> precise errors at the point of overflow.
>>>>>>
>>>>>>
>>>>>>> On Tuesday, 11 October 2022 at 01:34:07 UTC+2 [email protected] wrote:
>>>>>>>
>>>>>>>> Bumping this discussion because I'm taking a look at landing this
>>>>>>>> once again.
>>>>>>>>
>>>>>>>> In answer to the pthread question: Yes I'm planning on changing the
>>>>>>>> default for both the main thread and pthreads (The plan is to make 
>>>>>>>> them the
>>>>>>>> same by default).
>>>>>>>>
>>>>>>>> On Fri, Jul 9, 2021 at 3:24 AM 'Maksim Ivanov' via
>>>>>>>> emscripten-discuss <[email protected]> wrote:
>>>>>>>>
>>>>>>>>> One question: Will this planned change only affect is only for the
>>>>>>>>> main thread? In case there's no change for background threads (e.g.,
>>>>>>>>> created via pthreads), it'll be useful to mention it somewhere.
>>>>>>>>>
>>>>>>>>> On Thursday, May 27, 2021 at 2:01:11 PM UTC+2 jj wrote:
>>>>>>>>>
>>>>>>>>>> ke 19. toukok. 2021 klo 11.27 Floh ([email protected]) kirjoitti:
>>>>>>>>>> > 1 MB is quite certainly ok (but might be a problem for code
>>>>>>>>>> with lots of recursions?), but I think 64 KByte is asking for 
>>>>>>>>>> trouble ;)
>>>>>>>>>>
>>>>>>>>>> Btw, I would recommend you to try how small you can go. I would
>>>>>>>>>> be
>>>>>>>>>> surprised if you are running into issues with 64KB today.
>>>>>>>>>> (recursions
>>>>>>>>>> won't increase to this limit, unless the recursing functions have
>>>>>>>>>> locals that have their addresses taken)
>>>>>>>>>>
>>>>>>>>> --
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>>>>>>>>>
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