Hi all, this is code that worked on earlier versions of emscriptem (1.4.0). Proof here: https://www.robotwantskitty.com/web/
This is an older game and uses OpenGL 1.2 + SDL with the old pipeline. I recently upgraded to the newest emscriptem (3.1.5) and, using the same compile lines, I get nothing rendering, and the console window is just printing out"DrawElements doesn't actually prepareClientAttributes properly" repeatedly (this is not text that I have anywhere in my code). OpenGL gives no other indicators of what might be going wrong. Since it used to work on an earlier version of emscriptem, is there anything special I need to do on the newer builds for GL1 compatibility? I am using these flags: -s LEGACY_GL_EMULATION=1 -s GL_FFP_ONLY=1 I thought it might be an issue of versioning, so I tried added this: SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 1 ); SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 2 ); ...but when I add that it just tells me it can't create an OpenGL context. Any ideas what the next thing I could check? Why would it break Thanks in advance for any help you can give! -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion visit https://groups.google.com/d/msgid/emscripten-discuss/073265d5-8d3c-4b4b-97d4-35a4c051ac8bn%40googlegroups.com.
