Hi!

I came about some new questions, reading through the documentation:

-I didn't understood how exactly sending a packet unreliable works? Which flags 
do I have to set if I want to send something unreliable but still want that my 
packets are splitted if I send large packets which would be blocked by the 
firewall?

-I read that big packets are split automaticaly. So if I send packets bigger  
than 1024 Byte (would be blocked by some firewalls otherwise) are they  
automatically splitted into several small packets? Which is max packetsize 
where packets don't get splitted?

-I want to create a "playername system" which keeps playernames actual on all 
PCs. Can I use the peer->data field for this? How is this handled? Is the data 
sent every time I send something (=> lots of traffic) or only if the data has 
changed?

-Why does enet_time_get don't return anything?

Thanks for your help!

Peter Soxberger
-- 
GMX Download-Spiele: Preizsturz! Alle Puzzle-Spiele Deluxe über 60% billiger.
http://games.entertainment.gmx.net/de/entertainment/games/download/puzzle/index.html
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