Well the game I play basically every bullet is a packet and there is constantly lots of bullets going off....
So what type of modes are supported then? Do channels actually have a sequenced flag? If not I really don't see what adding a "sequenced" flag to a single packet in a stream or more would do??? On Tue, Dec 16, 2008 at 12:50 PM, Lee Salzman <[email protected]> wrote: > There is no support for reliable unsequenced at the moment. > > Packets with no flags are unreliable, but sequenced. > > I don't think I'd fret about things like gunfire needing unsequenced. They > are really not sent frequently enough for it to matter that I've ever seen > in practice in all my years of making FPS games. Position data is really the > big thing handle latency-wise. > > Lee > > Daniel Aquino wrote: > >> Is there any support for a reliable unsequenced channel? >> >> My idea is to have a channel in which you can send packets that do not get >> blocked by other packets. >> >> For instance if I send a packet about a missile being shot then nothing >> should block that packet from being delivered to the application >> instantly.... >> >> I really don't want to have to create numerous channels for every single >> type of packet as to reduce the chance of blocking other packets.... >> >> --------- >> >> Also is it true that by default a packet is unreliable and sequenced? >> >> --------- >> >> My best ideas on what each type of transfer mode is best used for: >> >> unreliable sequenced: Player position updates, voice packets etc... >> >> unreliable unsequenced: Keep Alives, pings ??? >> >> reliable sequence: data transfer >> >> reliable unsequenced: independant packets, weapon fire, drop mines >> >> Just trying to get my head around this... >> >> >> >> >> >> >> >> >> >> >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> ENet-discuss mailing list >> [email protected] >> http://lists.cubik.org/mailman/listinfo/enet-discuss >> >> > > _______________________________________________ > ENet-discuss mailing list > [email protected] > http://lists.cubik.org/mailman/listinfo/enet-discuss >
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