I'll extract the UDP hole punching code someday and post it here. Give me a little while though.


Kenneth Bull wrote:
On Thu, Feb 12, 2009 at 3:49 PM, Aidan McKenna <[email protected]> wrote:
  
For those who want to see ENet in action:

http://www.grassgames.com/cribbage

Uses ENet for all networking. The server that does the UDP hole punching
that resides on GrassGames uses ENet also.

All is working well - great library, thanks.

If you want me to mention ENet in the credits of the game, let me know, and
I'll add them to the next version.

    

More useful if you LGPL'd it and published the source.  Otherwise,
only useful here with wireshark and a disassembler.
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