I'm by far not the smart one regarding networking, but i think it's about you waiting for players to send their input that's making everything super slow. The server should be independent from clients.
On Wed, Feb 25, 2009 at 7:41 AM, Boris <[email protected]> wrote: > Espen Overaae wrote: > >> Hello, and at the risk of sounding arrogant and condescending, >> >> >> >> >>> Because of our fixed time step, we wait every client to send its input to >>> every one. When data arrives, we update next frame. >>> >>> >> >> that is a bad idea, >> >> >> >> >>> But the problem is that it takes way to long for data to arrive from >>> client >>> to server or vice versa. >>> >>> >> >> and that is why. >> >> >> >> >>> So my question is, what could cause such big lag? The data can take even >>> half a second to arrive. When sending text messages, or ping messages it >>> appears to work properly. The data arrives with minimal delay. >>> The size of input data that we are sending is about 120 bytes depends on >>> amount of inputs pressed. >>> >>> >> >> I assume you're sending the packets over a LAN, since packets over the >> internet often take as long as half a second to arrive. If you are, >> then I have no idea what could be wrong, sorry. >> >> >> Espen Overaae >> _______________________________________________ >> ENet-discuss mailing list >> [email protected] >> http://lists.cubik.org/mailman/listinfo/enet-discuss >> ------------------------------------------------------------------------ >> >> >> No virus found in this incoming message. >> Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: >> 270.11.3/1968 - Release Date: 02/23/09 18:22:00 >> >> Hellow again, thank you for such quick reply. >> > Hellow again, thank you for such quick reply... > > Please elaborate your first statement. > > / Because of our fixed time step, we wait every client to send its input >> to >> > />/ every one. When data arrives, we update next frame. > / > that is a bad idea, > > Why do you think this is a bad idea, do you have any other idea. I know > that > our idea is not cheat safe. But we see only this, as a major problem in our > idea. And ofcoarse our code is for LAN only. Internet is another story. > > Thank you in advance... > > > > > > _______________________________________________ > ENet-discuss mailing list > [email protected] > http://lists.cubik.org/mailman/listinfo/enet-discuss >
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