The designation of client and server is illusory, just an example for that tutorial. That is why all connections in ENet are referred to as peers. :)

Lee

M. Rijks wrote:
Hi again,

I wondered if it is possible somehow to make an Enet host connect to another Enet server while at the same time retaining the possibility to accept connections by itself? The tutorial suggests that one either starts as a server or a client, but not both.

Thanks in advance for any pointers!


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