The designation of client and server is illusory, just an example for
that tutorial. That is why all connections in ENet are referred to as
peers. :)
Lee
M. Rijks wrote:
Hi again,
I wondered if it is possible somehow to make an Enet host connect to
another Enet server while at the same time retaining the possibility
to accept connections by itself? The tutorial suggests that one either
starts as a server or a client, but not both.
Thanks in advance for any pointers!
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