Packets allocate their own copy of the data, so once you send them, you
don't need to free anything since ENet handles that itself. However, the
packets ENet gives to you on RECEIVE events, you must remember to
destroy them when you are done with them.
Lee
Jay Sprenkle wrote:
Good afternoon all,
<Newbie usage question alert>
After reading through the enet source it appears that when you send a
packet of data a structure containing a pointer to the data is queued
up to send. If I malloc() or new a buffer, fill it, then send it, how
do I know when I can safely delete it? I don't see an event for sent
data, etc.
Thanks!
</Newbie usage question alert>
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