Hey all, I'm new to this list and to enet. I'm using it to develop a real-time online action game.
one thing i would really like to do is write a wireshark dissector to summarize my application's network messages with some other useful info. I've got the dissector plugin all working, now I just need a better understanding of enet's protocol on the low level. I'm trying to look through a packet capture session and I can't even find my original application level network messages.. does anyone have any insight on how I could isolate my app's data? or maybe point me in the direction of a deeper explanation of the enet protocol? I'm not going over the MTU, so i'm pretty sure my messages shouldn't be fragmented if that makes a difference. Thank you very much in advance, -- Bill Kouretsos littleguygames.com
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