I am in the process of designing a networking library for a particular
game development system, and I am using ENet as the underlying
'protocol'. The things I am building on top of it is a transparent and
easy-to-use interface, player management, session management and all
that jazz. I also wish to set up ENet-driven lobby server software
which can host any game that uses this library, as well as instructing
hosts to punch holes for connecting players.

Addition: what I meant is that the lobby server will be used as a connection point where sessions can be advertised regardless of which game it is. The actual sessions themselves are hosted by one of the connecting parties - the lobby server is merely the initial meeting place.

_______________________________________________
ENet-discuss mailing list
[email protected]
http://lists.cubik.org/mailman/listinfo/enet-discuss

Reply via email to