The overhead goes up as the packet size goes down. Check out this write up
for the gory details in an entertaining story:
http://www.tamos.net/~rhay/overhead/ip-packet-overhead.htm<http://www.tamos.net/%7Erhay/overhead/ip-packet-overhead.htm>


On Mon, Sep 27, 2010 at 3:33 PM, Nicholas J Ingrassellino <
[email protected]> wrote:

>  This just inspired me to do another test.
>
> I am now only sending 1 out of every ~10,000 pixels. It still takes about
> half of one second to receive ~50 pixels (7 byte packets per pixel). All the
> CPU usage is on the client, not the server. I am very familiar with this
> graphics library (Allegro) having used it many times before. If I receive,
> discard the packets, and do not render the pixels my CPU usage remains at
> ~100% leading me to believe it is *enet_host_service()* and not something
> having to do with rendering data onto the screen.
>
> Is ~350 bytes split into ~50 unreliable, unsequenced packets still too
> much?
>
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