I believe it's already part of Enet 1.2.2 http://lists.cubik.org/pipermail/enet-discuss/2010-May/001434.html
On Thu, Oct 21, 2010 at 9:21 PM, Nicholas J Ingrassellino <[email protected]> wrote: > On the one hand I understand-- and love-- the idea of the minimalistic > approach. Sure, it was designed for games, but if you want a lobby, or > compression, or encryption, you have to implement it yourself. These are all > high-level functions that keep ENet light on its feet and would be better > implemented if trailered for a specific game. Bandwidth tracking, however, I > feel would be best if part of the ENet API. If for no other reason than ENet > can let us know about overhead in addition to the raw data being sent. Hell, > it already reports latency. > > ________________________________ > > Nicholas J Ingrassellino > LifebloodNetworks.com || [email protected] > > "The idea that I can be presented with a problem, set out to logically solve > it with the tools at hand, and wind up with a program that could not be > legally used because someone else followed the same logical steps some years > ago and filed for a patent on it is horrifying." > - John Carmack on software patents > > On 10/21/2010 09:43 AM, Beau Albiston wrote: > > It would be nice to have some statistics functions. I would be most > interested in things like bytes/sec sent/received at the socket, for > instance. > > > > -Beau > > > > From: [email protected] [mailto:[email protected]] > On Behalf Of Nicholas J Ingrassellino > Sent: Thursday, October 21, 2010 8:16 AM > To: Discussion of the ENet library > Subject: Re: [ENet-discuss] Bandwidth Monitoring? > > > > Ooohhh, I misunderstood their purpose. Is there a variable somewhere that > will tell me how much data is going back and forth at any given time or do I > need to do that myself? > > > > ________________________________ > > Nicholas J Ingrassellino > LifebloodNetworks.com || [email protected] > > "The idea that I can be presented with a problem, set out to logically solve > it with the tools at hand, and wind up with a program that could not be > legally used because someone else followed the same logical steps some years > ago and filed for a patent on it is horrifying." > - John Carmack on software patents > > On 10/20/2010 10:19 PM, Lee Salzman wrote: > > They're never updated and merely hold the values you pass in when you create > the host. > > Lee > > On 10/19/2010 10:13 AM, Nicholas J Ingrassellino wrote: > > Is there something special I have to do to get _ENetPeer.incomingBandwidth > and _ENetPeer.outgoingBandwidth working? I am using both reliable and > unreliable packets but these values are always zero. For example, if I do > std::cout << event.peer->incomingBandwidth; inside my main loop I get > bumpkis. Also, how often are they updated? > > > > ________________________________ > > Nicholas J Ingrassellino > LifebloodNetworks.com || [email protected] > > "The idea that I can be presented with a problem, set out to logically solve > it with the tools at hand, and wind up with a program that could not be > legally used because someone else followed the same logical steps some years > ago and filed for a patent on it is horrifying." > - John Carmack on software patents > > > > > > > > _______________________________________________ > > ENet-discuss mailing list > > [email protected] > > http://lists.cubik.org/mailman/listinfo/enet-discuss > > > > _______________________________________________ > ENet-discuss mailing list > [email protected] > http://lists.cubik.org/mailman/listinfo/enet-discuss > > > _______________________________________________ > ENet-discuss mailing list > [email protected] > http://lists.cubik.org/mailman/listinfo/enet-discuss > > _______________________________________________ ENet-discuss mailing list [email protected] http://lists.cubik.org/mailman/listinfo/enet-discuss
