There are plenty of advantages, with the most important one in my view to be reliable packets and channels. If you don't know, reliable packets are UDP packets which are guaranteed to reach their destination some time after being sent. However, they're sequenced, so if one reaches the host a long time after a packet you sent after that one, it'll be discarded by ENet.
On Sun, Mar 27, 2011 at 11:13 PM, Kip Warner <[email protected]> wrote: > Hey list, > > Quick question as I try to finalize a bunch of design issues regarding > the game I am working on. Is there any advantage to ENet versus SDL_net, > or vice versa, with respect to a typical multiplayer game networking > implementation? Assume the game is cross platform. > > Take care, > > -- > Kip Warner -- Software Engineer > OpenPGP encrypted/signed mail preferred > http://www.thevertigo.com > > > _______________________________________________ > ENet-discuss mailing list > [email protected] > http://lists.cubik.org/mailman/listinfo/enet-discuss > >
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