I really need some help. This bug has stalled me for 2 days and I am getting no where at all. What happens is when I change a peer's void* I can no longer call enet_host_service() without making a segmentation fault.
I have pushed the bugged code to my repository so you can look at it. https://github.com/Queatz/Simple-C---Game-Engine/blob/master/engine/network.cpp As you can see, at line 147 I assign something to the peer data if someone connects. Now, just above that on line 138 you see the call to enet_host_service where the segmentation fault happens. It happens consistently on the next call (which is of a none event type) after a client connects, causing that peer data to get set. With that line (147) commented I get no segmentation fault at all. If someone could see something I am missing I would be very grateful.
_______________________________________________ ENet-discuss mailing list [email protected] http://lists.cubik.org/mailman/listinfo/enet-discuss
