Hi James

in the include/enet/enet.h file. Increase the ENET_PEER_TIMEOUT_MINIMUM. It 
will be a value like "5000". This is 5 seconds. The upper bound 
(ENET_PEER_TIMEOUT_MAXIMUM) is around 30000. I would just boost both to 300000 
then rebuild the enet libraries.

/grant


On Apr 30, 2012, at 4:20 PM, James B wrote:

Is there anyway to increase timeouts so that when I am debugging my game (and 
stopped program execution in the debugger), enet does not drop the connection?  
I would like to increase timeouts to 1-5 minutes if possible.

James
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---
Bug in my software
Disappears when in testing
Curse you, Heisenberg




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