Hi James in the include/enet/enet.h file. Increase the ENET_PEER_TIMEOUT_MINIMUM. It will be a value like "5000". This is 5 seconds. The upper bound (ENET_PEER_TIMEOUT_MAXIMUM) is around 30000. I would just boost both to 300000 then rebuild the enet libraries.
/grant On Apr 30, 2012, at 4:20 PM, James B wrote: Is there anyway to increase timeouts so that when I am debugging my game (and stopped program execution in the debugger), enet does not drop the connection? I would like to increase timeouts to 1-5 minutes if possible. James _______________________________________________ ENet-discuss mailing list [email protected]<mailto:[email protected]> http://lists.cubik.org/mailman/listinfo/enet-discuss --- Bug in my software Disappears when in testing Curse you, Heisenberg [email protected]<mailto:[email protected]>
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