I have multi-player working in my game :)  Thank you to all who have 
contributed to enet!

I am now working on the master server list and NAT connection issues.  For this 
I understand I need NAT punch through, I have been reading up on it today and 
have come across several posts on the subject, including the old enet thread 
here:  http://lists.cubik.org/pipermail/enet-discuss/2011-May/thread.html#1748

My question is if you were adding NAT punch through to a game that uses enet 
how would you go about it?  Is there an addon source to enet I am missing which 
may be useful?  Should I simply create hosts on each client that connect to a 
third party as suggested in the enet discussion from 2011?  Should I use the 
MiniUpnp library?  Or perhaps Google's libjingle?  Are there any open source 
lobby/master servers that I can use to do this?

http://en.wikipedia.org/wiki/UDP_hole_punching

http://miniupnp.free.fr/

http://maemo.org/development/documentation/manuals/3-x/howto_use_stun_bora/     
                                  
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