I have multi-player working in my game :) Thank you to all who have contributed to enet!
I am now working on the master server list and NAT connection issues. For this I understand I need NAT punch through, I have been reading up on it today and have come across several posts on the subject, including the old enet thread here: http://lists.cubik.org/pipermail/enet-discuss/2011-May/thread.html#1748 My question is if you were adding NAT punch through to a game that uses enet how would you go about it? Is there an addon source to enet I am missing which may be useful? Should I simply create hosts on each client that connect to a third party as suggested in the enet discussion from 2011? Should I use the MiniUpnp library? Or perhaps Google's libjingle? Are there any open source lobby/master servers that I can use to do this? http://en.wikipedia.org/wiki/UDP_hole_punching http://miniupnp.free.fr/ http://maemo.org/development/documentation/manuals/3-x/howto_use_stun_bora/ _______________________________________________ ENet-discuss mailing list [email protected] http://lists.cubik.org/mailman/listinfo/enet-discuss
