Have you tried just including the source code into your project, and defining ENET_BUILDING_LIB as 1?
That's what I do to use enet on Macs, though I haven't tried for 64 bit. If it works, should be easy enough after that to build a new static lib project using Xcode for the future.
Cheers,
Aidan.


On 22/06/2013 22:22, Brian Handy wrote:
Hello all,

I have recently started using Enet on Mac with XCode, and I am hoping there is a way to build enet for both 32bit and 64bit on the same machine.

XCode (conveniently) likes to build for all architectures, but when I built enet 1.3.7 (./config && make && make install, possibly with some sudos in there) then it appeared to have only built for 64 bit. XCode reported that enet had "Undefined symbols for architecture i386". There was one other warning relating to this, "ignoring file /usr/local/lib/libenet.dylib, file was built for unsupported file format ( 0xcf 0xfa 0xed 0xfe 0x 7 0x 0 0x 0 0x 1 0x 3 0x 0 0x 0 0x 0 0x 6 0x 0 0x 0 0x 0 ) which is not the architecture being linked (i386): /usr/local/lib/libenet.dylib"

So, is there a way to do this with enet on a 64bit computer, or do I need to go find and build this on a 32bit machine? On StackOverflow, it sounded like doing config CFLAGS="-m32" CXXFLAGS="-m32" would work, but I have had no luck with that.

Many thanks!
Brian


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