Hello, I am on a research project where I want to compare a game on a 
server-client enviroment and distributed enviroment (bitorrent).I have made the 
game on a server-client enviroment and for the distributed version I want 
multicast so all the hosts receive the message without conecting to each other. 
It would be like sending a message to 224.0.0.1 and resulted in a 
"ENET_EVENT_TYPE_RECEIVE".

--Leonildo José de Melo de AzevedoBSc. Computer Science at 
UNICENTRO+554699165998                                         
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