Hi, I've started using enet recently, using the pre-built libs for VC++. I'm trying to pack an object that is designed for transport over the wire, but after comparing the object with enet's packet->data the object, which is 4 bytes, grows by 4 bytes. Is there a minimum size for packet creation? I can apply a bit mask for now but it's not scalable since any additional data will change. I had no trouble sending a struct over so maybe I need to serialize the objects properly. Any advice would be good,
Cheers, Ian
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