Thanks Lee - I dig in the code and see what happens there. I also check the 
code of the original Cube game, but still, I have feeling that I'm missing 
something. Can you point me the best way to use enet in the client-server 
authoritative topology?

Thanks a lot!

W dniu 2018-03-16 17:15:56 użytkownik Lee Salzman <[email protected]> napisał:
> You can use enet_host_flush() to just send currently queueing outgoing
> packets. However, to deal with incoming ones, you must use
> enet_host_service(), since there are resends/acks and other things
> that must be taken care of as part of the receipt process, and it
> can't be straightforwardly staged like you show.
> 
> On Fri, Mar 16, 2018 at 6:35 AM, shinyclaw <[email protected]> wrote:
> > Hi all! Can I separate the process of capturing incoming packet from 
> > sending them? Now, when I call enet_host_service(), the function process 
> > all incoming packets and sends all queued packets. What I want to achieve 
> > exactly is to separate this two processes like this:
> >
> > ProcessIncomingPackets();
> > DoGameLogic();
> > ProcessOutgoingPackets();
> >
> > How can I achieve this using ENet?
> > Thanks for any ideas!
> >
> > _______________________________________________
> > ENet-discuss mailing list
> > [email protected]
> > http://lists.cubik.org/mailman/listinfo/enet-discuss
> 
> _______________________________________________
> ENet-discuss mailing list
> [email protected]
> http://lists.cubik.org/mailman/listinfo/enet-discuss
> 




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