> I've noticed that when stone "wood" falls into a newly created abyss, it
> hovers.
> At some point I saw this behavior when I pushed the block onto a crackly
> spot,
> where I wanted it to fall and form a crossing - but it did not.
Actually, if you look closely at the code Michi posted, you will notice
these lines:
void on_floor_change() {
if (server::GameCompatibility != GAMET_OXYD1)
fall();
}
Wooden blocks already behave the way you describe it when the game mode
is set to Oxyd 1. But be careful, this changes the behaviour of a few
other objects as well.
Other than that, I would object to changes in object behaviour that
would affect any of the existing levels. I did that too often in the
past, and fixing the levels that were affected wasn't funny...
- Daniel
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