Hi, Daniel Heck wrote:
Unfortunately, it's a little more difficult than that. It's precisely that we currently lack the time and manpower to *coordinate* the project that put Enigma into its "winter sleep". It's hard to keep the project going by distributing small jobs to volunteers -- in the end somebody has to do all the grunt work: decide what's going into the next release, review contributions, spend the last weeks before release feverishly fixing bugs, preparing packages, updating documentation, writing release notes, etc. If you have a vision for Enigma that you want to realize, go for it! But I would feel bad to let you work on a small "assignment" if your contributions would probably linger unprocessed in my Inbox for a few months... :-|
According to Daniel I am currently the only active developer of the C++ engine. Before writing the above statement we exchanged our possible commitment for future releases of Enigma. As Daniel explained his current commitment, I should point out my commitment to future releases of Enigma, too: Even though Enigma is pure spare time project of mine I plan to release all additions that I contribute. But as I cannot spend "weeks fixing bugs" I will not manage a release with additions/modifications to the physical engine that are not 100% backward compatible to the existing levels. All other contributions - especially new levels - are welcome for integration into a common next release! [EMAIL PROTECTED] wrote:
But if you have any job (maybe in Documentation or so) for me... * Please let me hear* *in any case.*
As I would like to spend as much time as possible working on the C++ engine I would appreciate any help concerning documentation of new features and testing of repository-trunk versions - is there anyone who compiles and tests the trunk versions? Ronald _______________________________________________ Enigma-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/enigma-devel
