Hi,

I'm pretty sure this is the intended behaviour, coming from the
original Oxyd games.  The idea is that when you activate a thief it
takes it half a second or so to come up and search your inventory, and
will then steal at random from what you then have.  It is this same
behaviour that lets you solve "Stealing from Thieves" (without being
very fast) by dropping objects (after you've hit the thieves) just
before they're are able to take them.

Jacob

On 1/31/07, bojster <[EMAIL PROTECTED]> wrote:
Hello.

I found another bug (likely to turn out to be a feature or
compatibility) in Enigma. When I hit a 'thief' block (bloke? ;-) and
then pick up an item, it disappears from the inventory, as if it was
stolen. I pick up the item *after* I hit the thief block and I do *not*
hit the thief block afterwards. Even though the thief is still visible
when this happens, it doesn't make sense to me. If this is not for
compatibility reasons, I'd suggest fixing that behaviour.

Regards,
bojster


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