Hi,
bojster wrote:
It would be a shame if it was really the only option. It would be good
to keep the same behaviour (dead-end blocks turning into skull-stones)
throughout all sokoban levels. Maybe it's possible to always run
a double-check (so if the function discovers dead-end swap-blocks, it
checks again a few ms later - it should eliminate such situations, but
I have no idea if it's at all possible to code it).
This sounds reasonable.
Andreas wrote:
@Ronald: Shall I write a short patch for ralf_sokoban, test it and
put it on mag-heut.net for download?
O.k.
The fix would be just a new revision of the lib. I do not think it is
necessary to urge people to switch to the fixed lib. Keep in mind that
the problem of unsolvable start configurations of the oxyd distribution
in ralf_sokoban still remains.
-- Ronald
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