Hi,
Markus Laire wrote:
Hello,
after getting an item with
local item = enigma.GetItem(x, y)
if item ~= nil and enigma.GetKind(item) == "it-dynamite" then
...
end
is there a way to check whether this dynamite is burning or not?
No, not in Enigma 1.0.
There is a non-attribute variable to remember whether the dynamite
is already burning, but not yet an attribute to interface this variable.
Greets,
Andreas
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