Hi,

Markus Laire wrote:

Hello,
after getting an item with
   local item = enigma.GetItem(x, y)
   if item ~= nil and enigma.GetKind(item) == "it-dynamite" then
       ...
   end

is there a way to check whether this dynamite is burning or not?

No, not in Enigma 1.0.
There is a non-attribute variable to remember whether the dynamite
is already burning, but not yet an attribute to interface this variable.

Greets,
Andreas



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