Hi. a few years ago when I was resizing all the original 32x32 graphics for the then newly added video modes, I toyed with the idea of switching to SVG. I discarded the idea though, but not because I deemed the implementation impossible but because I realized that I lack the skills to emulate the current Enigma graphics in SVG. I'm still not sure it can be done at all -- from my experience it's extremely difficult to produce vector graphics that don't look cartoonish. But of course I'd be happy to be proven wrong. ;-)
Cheers! Daniel Bernhard Reiter wrote: > First of all, great work! > > I've noticed (and personally felt) a recurring demand that seems to be > more (higher) resolution modes for Enigma; so I started wondering if > there was a possibility of using SVG format (vector) images (which might > also provide smoother graphics) instead of always providing larger > pictures. This might not actually mean using an altogether different > graphics appproach, but maybe just loading from SVG files on startup and > rendering them to SDL surfaces according to the current resolution (this > still wouldn't allow for smooth zooming during the game, but zooming's > probably not that interesting for enigma anyway). > Quick research yielded SDL_svg > http://www.linuxmotors.com/SDL_svg/index.html , but I can't seem to get > it to work with the image loading routines as in d_models.cc (segfaults) > -- I probably just lack experience with enigma's (and SDL_svg's) code > base. If anybody wants to give it a try, I've found that I need the > attached patches in order to get the software to work (with C++ code). > > Bernhard Reiter > _______________________________________________ Enigma-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/enigma-devel
