Enlightenment CVS committal

Author  : boykot
Project : e17
Module  : apps/euphoria

Dir     : e17/apps/euphoria/data/themes/iio/programs


Modified Files:
        controls.edc mini_controls.edc playlist.edc 


Log Message:
One hundred and five images and counting. Added a new feature: the seekerBar (about 
time).
- removed unused entires
- reformated/bathed and cleaned up every edc
- Sync'd up with Trill's commit:


Log Message:
Add a } here, remove a { there... :)

- Group switching should be working again.

===================================================================
RCS file: 
/cvsroot/enlightenment/e17/apps/euphoria/data/themes/iio/programs/controls.edc,v
retrieving revision 1.3
retrieving revision 1.4
diff -u -3 -r1.3 -r1.4
--- controls.edc        27 Feb 2004 22:09:08 -0000      1.3
+++ controls.edc        28 Feb 2004 05:26:25 -0000      1.4
@@ -1,453 +1,179 @@
 
+program { name, "_switch_mode_hilited"; signal, "mouse,in"; source, "left_bar";
+       action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target, "left_bar"; }
 
-#define PLAYBACK_STATE_PLAYING PB_STARTED
-#define PLAYBACK_STATE_STOPPED PB_STOPPED
-#define PLAYBACK_STATE_PAUSED PB_PAUSED
-
-/* switch:stance */
-
-       program {
-                       name,                   "_switch_mode_hilited";
-                       signal,                 "mouse,in"; 
-                       source,                 "left_bar";
-                       action,                 STATE_SET "hilited" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "left_bar";
-       }
-
-       program {
-                       name,                   "_switch_mode_un_unhilited";
-                       signal,                 "mouse,out"; 
-                       source,                 "left_bar";
-                       action,                 STATE_SET "default" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "left_bar";
-       }
-
-       program {
-                       name,                   "_switch_mode_clicked";
-                       signal,                 "mouse,down,1"; 
-                       source,                 "left_bar";
-                       action,                 STATE_SET "clicked" 0.0;
-                       transition,             LINEAR, 1.0;
-                       target,                 "left_bar";
-       }
-
-       program {
-                       name,                   "_switch_mode_unclicked";
-                       signal,                 "mouse,down"; 
-                       source,                 "left_bar";
-                       action,                 STATE_SET "clicked" 0.0;
-                       transition,             LINEAR, 1.0;
-                       target,                 "left_bar";
-       }
-
-       program {
-                       name,                   "_switch_mode_1";
-                       signal,                         "mouse,down,1";
-                       source,                         "left_bar";
-                       action,                         SIGNAL_EMIT "SWITCH_GROUP", 
"euphoria_small";
-       }
-
-       program {
-                       name,                   "__switch_mode_hilited";
-                       signal,                 "mouse,in"; 
-                       source,                 "right_bar";
-                       action,                 STATE_SET "hilited" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "right_bar";
-       }
-
-       program {
-                       name,                   "__switch_mode_un_unhilited";
-                       signal,                 "mouse,out"; 
-                       source,                 "right_bar";
-                       action,                 STATE_SET "default" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "right_bar";
-       }
-
-       program {
-                       name,                   "__switch_mode_clicked";
-                       signal,                 "mouse,down,1"; 
-                       source,                 "right_bar";
-                       action,                 STATE_SET "clicked" 0.0;
-                       transition,             LINEAR, 1.0;
-                       target,                 "right_bar";
-       }
-
-       program {
-                       name,                   "__switch_mode_unclicked";
-                       signal,                 "mouse,down"; 
-                       source,                 "right_bar";
-                       action,                 STATE_SET "clicked" 0.0;
-                       transition,             LINEAR, 1.0;
-                       target,                 "right_bar";
-       }
-
-       program {
-                       name,                   "__switch_mode_1";
-                       signal,                         "mouse,down,1";
-                       source,                         "right_bar";
-                       action,                         SIGNAL_EMIT "SWITCH_GROUP", 
"euphoria_small";
-       } 
-
-       program {
-                       name,                   "switch_mode_2";
-                       signal,                         "mouse,down,1,double";
-                       source,                         "small_base";
-                       action,                         SIGNAL_EMIT "SWITCH_GROUP", 
"euphoria_small";
-       }
-
-
-       program {
-                       name,                   "titlebar_click";
-                       signal,                         "mouse,clicked,1";
-                       source,                         "base";
-                       action,                         SIGNAL_EMIT "RAISE", "base";
-       }
-
-       program { 
-       name,   "pb_started"; 
-       signal,     "PLAYBACK_STATE_PLAYING"; 
-       source, "*";
-       action,     STATE_SET "default" 1.0;
-       transition, ACCELERATE 0.1;
-       target,         "layer_in";     
-       after,  "aa";
-       target,         "quit";
-       }
-
-       program { 
-       name,   "pb_paused"; 
-       signal,     "PLAYBACK_STATE_PAUSED"; 
-       source, "*";
-       action,     STATE_SET "default" 1.0;
-       transition, ACCELERATE 1.0;
-       target,         "layer_in";     
-       after,  "a_a_stop";
-       target,         "quit";
-       } 
-
-       program { 
-       name,   "pb_stopped"; 
-       signal,     "PLAYBACK_STATE_STOPPED"; 
-       source, "*";
-       action,         STATE_SET "default" 0.0;
-       transition, DECELERATE 0.1;
-       target,         "layer_in";
-       target,         "a_a";
-       target,         "quit";
-       }
-
-       program { 
-       name,   "stop_the_animation"; 
-       signal,     "mouse,down,*"; 
-       source, "layer_in";
-       action,         STATE_SET "default" 0.0;
-       transition, DECELERATE 0.1;
-       target,         "layer_in";
-       target,         "a_a";
-       target,         "quit";
-       }
-
-
-       program { 
-                       name,                   "aa";
-                       signal,                 "mouse,click,1";
-                       source,                 "play_button";
-                       action,                 STATE_SET "default" 1.0;
-                       transition,             LINEAR, 1.5;
-                       target,                 "a_a";
-                       after,                          "aa"; 
-       }
-
-       program { 
-                       name,                   "aa_paused";
-                       signal,                 "mouse,click,1";
-                       source,                 "paused_button";
-                       action,                 STATE_SET "default" 1.0;
-                       transition,             LINEAR, 1.5;
-                       target,                 "a_a_paused";
-                       after,                          "aa_paused"; 
-       }
-       
-       program { 
-                       name,                   "a_a_stop";
-                       //signal,               "mouse,click,2";
-                       signal,                 "mouse,clicked,2";
-                       source,                 "a_a";
-                       action,                 ACTION_STOP;
-                       target,                 "aa";
-       }
-
-       /* play_button */
-
-       program {
-                       name,                   "play_hilited";
-                       signal,                 "mouse,in";
-                       source,                 "play_button";
-                       action,                 STATE_SET "hilited" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "play_button";
-       }
-
-       program {
-                       name,                   "play_unhilited";
-                       signal,                 "mouse,out";
-                       source,                 "play_button";
-                       action,                 STATE_SET "default" 0.0;
-                       transition,             LINEAR, 1.0;
-                       target,                 "play_button";
-       }
-       
-       program {
-                       name,                   "play_click";
-                       signal,                 "mouse,down,1";
-                       source,                 "play_button";
-                       action,                 STATE_SET "clicked" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "play_button";
-       }
-       
-       program {
-                       name,                   "play_unclick";
-                       signal,                 "mouse,down";
-                       source,                 "play_button";
-                       action,                 STATE_SET "default" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "play_button";
-       }
-       
-       program {
-                       name,                   "play_click";
-                       signal,                 "mouse,down,1";
-                       source,                 "play_button";
-                       action,                         SIGNAL_EMIT "PLAY" 
"play_button";
-       }
-       
-
-       /* previous_button */
-
-       program {
-                       name,                   "prev_button_hilited";
-                       signal,                 "mouse,in";
-                       source,                 "prev_button";
-                       action,                 STATE_SET "hilited" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "prev_button";
-         }
-
-       program {
-                       name,                   "prev_button_unhilited";
-                       signal,                 "mouse,out";
-                       source,                 "prev_button";
-                       action,                 STATE_SET "default" 0.0;
-                       transition,             LINEAR, 1.0;
-                       target,                 "prev_button";
-         }
-
-       program {
-                       name,                   "prev_clicked";
-                       signal,                 "mouse,down,1";
-                       source,                 "prev_button";
-                       action,                 STATE_SET "clicked" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "prev_button";
-         }
-
-       program {
-                       name,                   "prev_unclicked";
-                       signal,                 "mouse,down";
-                       source,                 "prev_button";
-                       action,                 STATE_SET "default" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "prev_button";
-         }
-
-       program {
-                       name,                   "previous_click";
-                       signal,                 "mouse,down,1";
-                       source,                 "prev_button";
-                       action,                 SIGNAL_EMIT "PLAY_PREVIOUS" 
"previous_button";
-       }
-
-       /* next_button */
-       
-       program {
-                       name,                   "next_hilited";
-                       signal,                 "mouse,in";
-                       source,                 "next_button";
-                       action,                 STATE_SET "hilited" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "next_button";
-       }
-
-       program {
-                       name,                   "next_unhilited";
-                       signal,                 "mouse,out";
-                       source,                 "next_button";
-                       action,                 STATE_SET "default" 0.0;
-                       transition,             LINEAR, 1.0;
-                       target,                 "next_button";
-       }
-
-       program {
-                       name,                   "next_click";
-                       signal,                 "mouse,down,1";
-                       source,                 "next_button";
-                       action,                 STATE_SET "clicked" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "next_button";
-       }
-
-       program {
-                       name,                   "next_unclick";
-                       signal,                 "mouse,down";
-                       source,                 "next_button";
-                       action,                 STATE_SET "default" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "next_button";
-       }
-       
-       program {
-                       name,                   "next_click";
-                       signal,                 "mouse,down,1";
-                       source,                 "next_button";
-                       action,                         SIGNAL_EMIT "PLAY_NEXT" 
"next_button";
-       }
-
-       /* pause_button */
-
-       program {
-                       name,                   "pause_hilited";
-                       signal,                 "mouse,in";
-                       source,                 "pause_button";
-                       action,                 STATE_SET "hilited" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "pause_button";
-       }
-
-       program {
-                       name,                   "pause_unhilited";
-                       signal,                 "mouse,out";
-                       source,                 "pause_button";
-                       action,                 STATE_SET "default" 0.0;
-                       transition,             LINEAR, 1.0;
-                       target,                 "pause_button";
-       }
-
-       program {
-                       name,                   "pause_click";
-                       signal,                 "mouse,down,1";
-                       source,                 "pause_button";
-                       action,                 STATE_SET "clicked" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "pause_button";
-       }
-
-       program {
-                       name,                   "pause_unclick";
-                       signal,                 "mouse,down";
-                       source,                 "pause_button";
-                       action,                 STATE_SET "default" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "pause_button";
-       }
-
-       program {
-                       name,                   "pause_click";
-                       signal,                 "mouse,down,1";
-                       source,                 "pause_button";
-                       action,                         SIGNAL_EMIT "PAUSE" 
"pause_button";
-       }
-
-       /* Quit */
-
-       program {
-                       name,                   "quit_hilited";
-                       signal,                 "mouse,in"; 
-                       source,                 "quit";
-                       action,                 STATE_SET "hilited" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "quit";
-       }
-
-       program {
-                       name,                   "quit_unhilited";
-                       signal,                 "mouse,out"; 
-                       source,                 "quit";
-                       action,                 STATE_SET "default" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "quit";
-       }
-
-       program {
-                       name,                   "quit_clicked";
-                       signal,                 "mouse,down,1"; 
-                       source,                 "quit";
-                       action,                 STATE_SET "clicked" 0.0;
-                       transition,             LINEAR, 1.0;
-                       target,                 "quit";
-       }
-
-       program {
-                       name,                   "quit_unclicked";
-                       signal,                 "mouse,down"; 
-                       source,                 "quit";
-                       action,                 STATE_SET "clicked" 0.0;
-                       transition,             LINEAR, 1.0;
-                       target,                 "quit";
-       }
-
-       program {
-                       name,                   "quit_exit";
-                       signal,                 "mouse,down,1"; 
-                       source,                 "quit";
-                       action,                 SIGNAL_EMIT "QUIT" "quit";
-       }
-
-       /* stop_button */
-
-       program {
-                       name,                   "stop_hilited";
-                       signal,                 "mouse,in";
-                       source,                 "stop_button";
-                       action,                 STATE_SET "hilited" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "stop_button";
-       } 
-       
-       program {
-                       name,                   "stop_unhilited";
-                       signal,                 "mouse,out";
-                       source,                 "stop_button";
-                       action,                 STATE_SET "default" 0.0;
-                       transition,             LINEAR, 1.0;
-                       target,                 "stop_button";
-       }
-       
-       program {
-                       name,                   "stop_click";
-                       signal,                 "mouse,down,1";
-                       source,                 "stop_button";
-                       action,                 STATE_SET "clicked" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "stop_button";
-       }
- 
-       program {
-                       name,                   "stop_unclick";
-                       signal,                 "mouse,down";
-                       source,                 "stop_button";
-                       action,                 STATE_SET "default" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "stop_button";
-       }
- 
-       program {
-                       name,                   "stop_click";
-                       signal,                 "mouse,down,1";
-                       source,                 "stop_button";
-                       action,                         SIGNAL_EMIT "STOP" 
"stop_button";
-       } 
+program { name, "_switch_mode_un_unhilited"; signal, "mouse,out"; source, "left_bar";
+       action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target, "left_bar"; }
+
+program { name, "_switch_mode_clicked"; signal, "mouse,down,1"; source, "left_bar";
+       action, STATE_SET "clicked" 0.0; transition, LINEAR, 1.0; target, "left_bar"; }
+
+program { name, "_switch_mode_unclicked"; signal, "mouse,down"; source, "left_bar";
+       action, STATE_SET "clicked" 0.0; transition, LINEAR, 1.0; target, "left_bar"; }
+
+program { name, "_switch_mode_1"; signal, "mouse,down,1"; source, "left_bar";
+       action, SIGNAL_EMIT "SWITCH_GROUP", "euphoria_small"; 
+}
+
+program { name, "__switch_mode_hilited"; signal, "mouse,in";  source, "right_bar";
+       action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target, "right_bar"; 
}
+
+program { name, "__switch_mode_un_unhilited"; signal, "mouse,out";  source, 
"right_bar";
+       action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target, "right_bar"; 
}
+
+program { name, "__switch_mode_clicked"; signal, "mouse,down,1"; source, "right_bar";
+       action, STATE_SET "clicked" 0.0; transition, LINEAR, 1.0; target, "right_bar"; 
}
+
+program { name, "__switch_mode_unclicked"; signal, "mouse,down"; source, "right_bar";
+       action, STATE_SET "clicked" 0.0; transition, LINEAR, 1.0; target, "right_bar"; 
}
+
+program { name, "__switch_mode_1"; signal, "mouse,down,1"; source, "right_bar";
+       action, SIGNAL_EMIT "SWITCH_GROUP", "euphoria_small"; } 
+
+program { name, "switch_mode_2"; signal, "mouse,down,1,double"; source, "small_base";
+       action, SIGNAL_EMIT "SWITCH_GROUP", "euphoria"; 
+}
+
+// SWITCH
+
+program { // raise
+       name, "titlebar_click"; signal, "mouse,clicked,1"; source, "base";
+       action, SIGNAL_EMIT "RAISE", "base"; }
+
+//#define PLAYBACK_STATE_PLAYING PB_STARTED
+//#define PLAYBACK_STATE_STOPPED PB_STOPPED
+//#define PLAYBACK_STATE_PAUSED PB_PAUSED
+
+// playback signals
+
+program { name, "pb_started";  signal, "PLAYBACK_STATE_PLAYING"; source, "*";
+       action, STATE_SET "default" 1.0; transition, ACCELERATE 0.1;
+       target, "layer_in";     after, "aa"; target, "quit"; target, "seekerBar"; 
target, "time_text"; target, "seekerTrough"; }
+
+program { 
+name, "pb_paused"; signal, "PLAYBACK_STATE_PAUSED"; source, "*";
+       action, STATE_SET "default" 1.0; transition, ACCELERATE 1.0;
+       target, "layer_in";     after, "a_a_stop"; target, "quit"; } 
+
+program { 
+name, "pb_stopped"; signal, "PLAYBACK_STATE_STOPPED"; source, "*";
+       action, STATE_SET "default" 0.0; transition, DECELERATE 0.1;
+       target, "layer_in"; target, "a_a"; target, "quit"; target, "seekerBar"; 
target, "seekerTrough"; target, "time_text"; }
+
+// deals with main_lcd ani
+program { name, "stop_the_animation"; signal, "mouse,down,*"; source, "layer_in";
+       action, STATE_SET "default" 0.0;  transition, DECELERATE 0.1; 
+       target, "layer_in"; target, "a_a"; target, "quit"; target, "seekerBar"; 
target, "seekerTrough"; target, "time_text"; }
+
+program { name, "aa"; signal, "mouse,click,1"; source, "play_button";
+       action, STATE_SET "default" 1.0; transition, LINEAR, 1.5; 
+       target, "a_a"; after, "aa"; target, "seekerBar"; target, "seekerTrough"; 
target, "time_text"; }
+
+program { name, "aa_paused"; signal, "mouse,click,1"; source, "paused_button";
+       action, STATE_SET "default" 1.0; transition, LINEAR, 1.5; target, 
"a_a_paused"; after, "aa_paused"; }   
+
+program { name, "a_a_stop"; signal, "mouse,clicked,2"; source, "a_a";
+       action, ACTION_STOP; 
+       target, "aa"; }
+
+// seeker
+program { name, "seeker-start"; signal, "mouse,down,1"; source, "seeker_grabber";
+       action, SIGNAL_EMIT "SEEKER_START" ""; }
+     
+program { name, "seeker-update"; signal, "mouse,move"; source, "seeker_grabber";
+       action, SIGNAL_EMIT "SEEKER_UPDATE" ""; }
+      
+program { name, "seeker-stop"; signal, "mouse,up,1"; source, "seeker_grabber";
+       action, SIGNAL_EMIT "SEEKER_STOP" ""; }
+
+//action_buttons
+program { name, "play_hilited"; signal, "mouse,in"; source, "play_button";
+       action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target, 
"play_button";
+}
+program { name, "play_unhilited"; signal, "mouse,out"; source, "play_button";
+       action, STATE_SET "default" 0.0; transition, LINEAR, 1.0; target, 
"play_button";
+}      
+program { name, "play_click"; signal, "mouse,down,1";source, "play_button";
+       action, STATE_SET "clicked" 0.0; transition, LINEAR, 0.1; target, 
"play_button";
+}      
+program { name, "play_unclick"; signal, "mouse,down"; source, "play_button";
+       action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target, 
"play_button";
+}
+program { name, "play_click"; signal, "mouse,down,1"; source, "play_button";
+       action, SIGNAL_EMIT "PLAY" "play_button"; }
+//prev
+program { name, "prev_button_hilited"; signal, "mouse,in"; source, "prev_button";
+       action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target, 
"prev_button";
+}
+program { name, "prev_button_unhilited"; signal, "mouse,out"; source, "prev_button";
+       action, STATE_SET "default" 0.0; transition, LINEAR, 1.0; target, 
"prev_button";
+}
+program { name, "prev_clicked"; signal, "mouse,down,1"; source, "prev_button";
+       action, STATE_SET "clicked" 0.0; transition, LINEAR, 0.1; target, 
"prev_button";
+}
+program { name, "prev_unclicked"; signal, "mouse,down"; source, "prev_button";
+       action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target, 
"prev_button";
+}
+program { name, "previous_click"; signal, "mouse,down,1"; source, "prev_button";
+       action, SIGNAL_EMIT "PLAY_PREVIOUS" "previous_button"; }
+//next
+program { name, "next_hilited"; signal, "mouse,in"; source, "next_button";
+       action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target, 
"next_button";
+}
+program { name, "next_unhilited"; signal, "mouse,out"; source, "next_button";
+       action, STATE_SET "default" 0.0; transition, LINEAR, 1.0; target, 
"next_button";
+}
+program { name, "next_click"; signal, "mouse,down,1"; source, "next_button";
+       action, STATE_SET "clicked" 0.0; transition, LINEAR, 0.1; target, 
"next_button";
+}
+program { name, "next_unclick"; signal, "mouse,down"; source, "next_button";
+       action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target, 
"next_button";
+}
+program { name, "next_click"; signal, "mouse,down,1"; source, "next_button";
+       action, SIGNAL_EMIT "PLAY_NEXT" "next_button"; }
+//pause
+program { name, "pause_hilited"; signal, "mouse,in"; source, "pause_button";
+       action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target, 
"pause_button";
+}
+program { name, "pause_unhilited"; signal, "mouse,out"; source, "pause_button";
+       action, STATE_SET "default" 0.0; transition, LINEAR, 1.0; target, 
"pause_button";
+}
+program { name, "pause_click"; signal, "mouse,down,1"; source, "pause_button";
+       action, STATE_SET "clicked" 0.0; transition, LINEAR, 0.1; target, 
"pause_button";
+}
+program { name, "pause_unclick"; signal, "mouse,down"; source, "pause_button";
+       action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target, 
"pause_button";
+}
+program { name, "pause_click"; signal, "mouse,down,1"; source, "pause_button";
+       action, SIGNAL_EMIT "PAUSE" "pause_button"; }
+//quit
+program { name, "quit_hilited"; signal, "mouse,in"; source, "quit";
+       action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target, "quit";
+}
+program { name, "quit_unhilited"; signal, "mouse,out";  source, "quit";
+       action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target, "quit";
+}
+program { name, "quit_clicked"; signal, "mouse,down,1"; source, "quit";
+       action, STATE_SET "clicked" 0.0; transition, LINEAR, 1.0; target, "quit";
+}
+program { name, "quit_unclicked"; signal, "mouse,down"; source, "quit";
+       action, STATE_SET "clicked" 0.0; transition, LINEAR, 1.0; target, "quit";
+}
+program { name, "quit_exit"; signal,  "mouse,down,1"; source, "quit";
+       action, SIGNAL_EMIT "QUIT" "quit"; }
+//stop
+program { name, "stop_hilited"; signal, "mouse,in"; source, "stop_button";
+       action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target, 
"stop_button"; 
+} 
+program { name, "stop_unhilited"; signal, "mouse,out"; source, "stop_button";
+       action, STATE_SET "default" 0.0; transition, LINEAR, 1.0; target, 
"stop_button"; 
+}      
+program { name, "stop_click"; signal, "mouse,down,1"; source, "stop_button";
+       action, STATE_SET "clicked" 0.0; transition, LINEAR, 0.1; target, 
"stop_button";
+}
+program { name, "stop_unclick"; signal, "mouse,down"; source, "stop_button";
+       action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target, 
"stop_button";
+}
+program { name, "stop_click"; signal, "mouse,down,1"; source, "stop_button";
+       action, SIGNAL_EMIT "STOP" "stop_button"; } 
+}
===================================================================
RCS file: 
/cvsroot/enlightenment/e17/apps/euphoria/data/themes/iio/programs/mini_controls.edc,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -3 -r1.2 -r1.3
--- mini_controls.edc   27 Feb 2004 22:09:08 -0000      1.2
+++ mini_controls.edc   28 Feb 2004 05:26:25 -0000      1.3
@@ -1,371 +1,143 @@
 
-/* switch mode */
+// switch_mode
+program { name, "switch_mode_hilited"; signal, "mouse,in"; source, "sw_base";
+       action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target, "sw_base"; }
+
+program { name, "switch_mode_un_unhilited"; signal, "mouse,out"; source, "sw_base";
+       action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target, "sw_base"; }
+
+program { name, "switch_mode_clicked"; signal, "mouse,down,1"; source, "sw_base";
+       action, STATE_SET "clicked" 0.0; transition, LINEAR, 1.0; target, "sw_base"; }
+
+program { name, "switch_mode_unclicked"; signal, "mouse,down"; source, "sw_base";
+       action, STATE_SET "clicked" 0.0; transition, LINEAR, 1.0; target, "sw_base"; }
+
+program { name, "switch_mode_2"; signal, "mouse,down,1"; source, "sw_base";
+       action, SIGNAL_EMIT "SWITCH_GROUP", "euphoria"; }
+
+program { name, "_titlebar_click"; signal, "mouse,clicked,1"; source, "small_base";
+       action, SIGNAL_EMIT "RAISE", "small_base"; }
+
+// 
+program { name, "_play_hilited"; signal, "mouse,in"; source, "_play_button";
+       action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target, 
"_play_button"; 
+}
+program { name, "_play_unhilited"; signal, "mouse,out"; source, "_play_button";
+       action, STATE_SET "default" 0.0; transition, LINEAR, 1.0; target, 
"_play_button";
+}      
+program { name, "_play_click"; signal, "mouse,down,1"; source, "_play_button";
+       action, STATE_SET "clicked" 0.0; transition, LINEAR, 0.1; target, 
"_play_button";
+}      
+program { name, "_play_unclick"; signal, "mouse,down"; source, "_play_button";
+       action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target, 
"_play_button";
+}
+program { name, "_play_click"; signal, "mouse,down,1"; source, "_play_button";
+       action, SIGNAL_EMIT "PLAY" "play_button"; 
+}
+
+//
+program { name, "_prev_button_hilited"; signal, "mouse,in"; source, "_prev_button";
+       action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target, 
"_prev_button";
+}
+program { name, "_prev_button_unhilited"; signal, "mouse,out"; source, "_prev_button";
+       action, STATE_SET "default" 0.0; transition, LINEAR, 1.0; target, 
"_prev_button";
+}
+program { name, "_prev_clicked"; signal, "mouse,down,1"; source, "_prev_button";
+       action, STATE_SET "clicked" 0.0; transition, LINEAR, 0.1; target, 
"_prev_button";
+}
+program { name, "_prev_unclicked"; signal, "mouse,down"; source, "_prev_button";
+       action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target, 
"_prev_button";
+}
+program { name, "_previous_click"; signal, "mouse,down,1"; source, "_prev_button";
+       action, SIGNAL_EMIT "PLAY_PREVIOUS" "previous_button";
+}
+       
+//
+program { name, "_next_hilited"; signal, "mouse,in"; source, "_next_button";
+       action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target, 
"_next_button";
+}
+program { name, "_next_unhilited"; signal, "mouse,out"; source, "_next_button";
+       action, STATE_SET "default" 0.0; transition, LINEAR, 1.0; target, 
"_next_button";
+}
+program { name, "_next_click"; signal, "mouse,down,1"; source, "_next_button";
+action, STATE_SET "clicked" 0.0; transition, LINEAR, 0.1; target, "_next_button";
+}
+program { name, "_next_unclick"; signal, "mouse,down"; source, "_next_button";
+       action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target, 
"_next_button";
+}
+program { name, "_next_click"; signal, "mouse,down,1"; source, "_next_button";
+       action, SIGNAL_EMIT "PLAY_NEXT" "next_button";
+}
+
+//
+program { name, "_pause_hilited"; signal, "mouse,in"; source, "_pause_button";
+       action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target, 
"_pause_button";
+}
+program { name, "_pause_unhilited"; signal, "mouse,out"; source, "_pause_button";
+       action, STATE_SET "default" 0.0; transition, LINEAR, 1.0; target, 
"_pause_button";
+}
+program { name, "_pause_click"; signal, "mouse,down,1"; source, "_pause_button";
+       action, STATE_SET "clicked" 0.0; transition, LINEAR, 0.1; target, 
"_pause_button";
+}
+program { name, "_pause_unclick"; signal, "mouse,down"; source, "_pause_button";
+       action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target, 
"_pause_button";
+}
+program { name, "_pause_click"; signal, "mouse,down,1"; source, "_pause_button";
+       action, SIGNAL_EMIT "PAUSE" "pause_button";
+}
+
+//
+program { name, "_stop_hilited"; signal, "mouse,in"; source, "_stop_button";
+       action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target, 
"_stop_button";
+} 
+program { name, "_stop_unhilited"; signal, "mouse,out"; source, "_stop_button";
+       action, STATE_SET "default" 0.0; transition, LINEAR, 1.0; target, 
"_stop_button";
+}      
+program { name, "_stop_click"; signal, "mouse,down,1"; source, "_stop_button";
+       action, STATE_SET "clicked" 0.0; transition, LINEAR, 0.1; target, 
"_stop_button";
+}
+program { name, "_stop_unclick"; signal, "mouse,down"; source, "_stop_button";
+       action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target, 
"_stop_button";
+}
+program { name, "_stop_click"; signal, "mouse,down,1"; source, "_stop_button";
+       action, SIGNAL_EMIT "STOP" "stop_button"; after, "mode_animation_stop";
+} 
+
+//
+program { name, "mpb_started"; signal, "PLAYBACK_STATE_PLAYING"; source, "*";
+       action, STATE_SET "default" 0.0; transition, DECELERATE 5.0; target, "count"; 
+       after, "mode_animation"; }
+
+program { name, "mpb_paused"; signal, "PLAYBACK_STATE_PAUSED"; source, "*";
+       action, STATE_SET "default" 1.0; transition, DECELERATE 0.5; target, "count"; }
+
+program { name, "mpb_stopped"; signal, "PLAYBACK_STATE_STOPPED"; source, "*";
+       action, STATE_SET "default" 1.0; transition, DECELERATE 0.5; target, "count"; }
+
+program { name, "mode_animation"; signal, "mouse,click,1"; source, "play_button";
+       action, STATE_SET "default" 0.0; transition, DECELERATE, 5.0; target,  "count";
+       after, "mode_animation"; }
+
+//
+program { name, "mode_animation_stop"; signal, "mouse,clicked,2"; source, 
"stop_button";
+       action, ACTION_STOP; target, "mode_animation";
+} 
+
+//
+program { name, "_quit_hilited"; signal, "mouse,in"; source, "_quit";
+       action, STATE_SET "hilited" 0.0; transition, LINEAR, 0.1; target, "_quit"; 
+}
+program { name, "_quit_unhilited"; signal, "mouse,out"; source, "_quit"; 
+       action, STATE_SET "default" 0.0; transition, LINEAR, 0.1; target, "_quit";
+}
+program { name, "_quit_clicked"; signal, "mouse,down,1"; source, "_quit";
+       action, STATE_SET "clicked" 0.0; transition, LINEAR, 1.0; target, "_quit";
+}
+program { name, "_quit_unclicked"; signal, "mouse,down"; source, "_quit";
+       action, STATE_SET "clicked" 0.0; transition, LINEAR, 1.0; target, "_quit";
+}
+program { name, "_quit_exit"; signal, "mouse,down,1"; source, "_quit";
+       action, SIGNAL_EMIT "QUIT" "quit";
+}
 
-       program {
-                       name,                   "switch_mode_hilited";
-                       signal,                 "mouse,in"; 
-                       source,                 "sw_base";
-                       action,                 STATE_SET "hilited" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "sw_base";
-       }
-
-       program {
-                       name,                   "switch_mode_un_unhilited";
-                       signal,                 "mouse,out"; 
-                       source,                 "sw_base";
-                       action,                 STATE_SET "default" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "sw_base";
-       }
-
-       program {
-                       name,                   "switch_mode_clicked";
-                       signal,                 "mouse,down,1"; 
-                       source,                 "sw_base";
-                       action,                 STATE_SET "clicked" 0.0;
-                       transition,             LINEAR, 1.0;
-                       target,                 "sw_base";
-       }
-
-       program {
-                       name,                   "switch_mode_unclicked";
-                       signal,                 "mouse,down"; 
-                       source,                 "sw_base";
-                       action,                 STATE_SET "clicked" 0.0;
-                       transition,             LINEAR, 1.0;
-                       target,                 "sw_base";
-       }
-
-       program {
-                       name,                   "switch_mode_2";
-                       signal,                         "mouse,down,1";
-                       source,                         "sw_base";
-                       action,                         SIGNAL_EMIT "SWITCH_GROUP", 
"euphoria";
-       }
-
-
-       program {
-                       name,                   "_titlebar_click";
-                       signal,                         "mouse,clicked,1";
-                       source,                         "small_base";
-                       action,                         SIGNAL_EMIT "RAISE", 
"small_base";
-       }
-
-/* play_button */
-
-       program {
-                       name,                   "_play_hilited";
-                       signal,                 "mouse,in";
-                       source,                 "_play_button";
-                       action,                 STATE_SET "hilited" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "_play_button";
-       }
-
-       program {
-                       name,                   "_play_unhilited";
-                       signal,                 "mouse,out";
-                       source,                 "_play_button";
-                       action,                 STATE_SET "default" 0.0;
-                       transition,             LINEAR, 1.0;
-                       target,                 "_play_button";
-       }
-       
-       program {
-                       name,                   "_play_click";
-                       signal,                 "mouse,down,1";
-                       source,                 "_play_button";
-                       action,                 STATE_SET "clicked" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "_play_button";
-       }
-       
-       program {
-                       name,                   "_play_unclick";
-                       signal,                 "mouse,down";
-                       source,                 "_play_button";
-                       action,                 STATE_SET "default" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "_play_button";
-       }
-       
-       program {
-                       name,                   "_play_click";
-                       signal,                 "mouse,down,1";
-                       source,                 "_play_button";
-                       action,                         SIGNAL_EMIT "PLAY" 
"play_button";
-       }
-
-/* previous_button */
-
-       program {
-                       name,                   "_prev_button_hilited";
-                       signal,                 "mouse,in";
-                       source,                 "_prev_button";
-                       action,                 STATE_SET "hilited" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "_prev_button";
-         }
-
-       program {
-                       name,                   "_prev_button_unhilited";
-                       signal,                 "mouse,out";
-                       source,                 "_prev_button";
-                       action,                 STATE_SET "default" 0.0;
-                       transition,             LINEAR, 1.0;
-                       target,                 "_prev_button";
-         }
-
-       program {
-                       name,                   "_prev_clicked";
-                       signal,                 "mouse,down,1";
-                       source,                 "_prev_button";
-                       action,                 STATE_SET "clicked" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "_prev_button";
-         }
-
-       program {
-                       name,                   "_prev_unclicked";
-                       signal,                 "mouse,down";
-                       source,                 "_prev_button";
-                       action,                 STATE_SET "default" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "_prev_button";
-         }
-
-       program {
-                       name,                   "_previous_click";
-                       signal,                 "mouse,down,1";
-                       source,                 "_prev_button";
-                       action,                 SIGNAL_EMIT "PLAY_PREVIOUS" 
"previous_button";
-       }
-
-       /* next_button */
-       
-       program {
-                       name,                   "_next_hilited";
-                       signal,                 "mouse,in";
-                       source,                 "_next_button";
-                       action,                 STATE_SET "hilited" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "_next_button";
-       }
-
-       program {
-                       name,                   "_next_unhilited";
-                       signal,                 "mouse,out";
-                       source,                 "_next_button";
-                       action,                 STATE_SET "default" 0.0;
-                       transition,             LINEAR, 1.0;
-                       target,                 "_next_button";
-       }
-
-       program {
-                       name,                   "_next_click";
-                       signal,                 "mouse,down,1";
-                       source,                 "_next_button";
-                       action,                 STATE_SET "clicked" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "_next_button";
-       }
-
-       program {
-                       name,                   "_next_unclick";
-                       signal,                 "mouse,down";
-                       source,                 "_next_button";
-                       action,                 STATE_SET "default" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "_next_button";
-       }
-       
-       program {
-                       name,                   "_next_click";
-                       signal,                 "mouse,down,1";
-                       source,                 "_next_button";
-                       action,                         SIGNAL_EMIT "PLAY_NEXT" 
"next_button";
-       }
-
-       /* pause_button */
-
-       program {
-                       name,                   "_pause_hilited";
-                       signal,                 "mouse,in";
-                       source,                 "_pause_button";
-                       action,                 STATE_SET "hilited" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "_pause_button";
-       }
-
-       program {
-                       name,                   "_pause_unhilited";
-                       signal,                 "mouse,out";
-                       source,                 "_pause_button";
-                       action,                 STATE_SET "default" 0.0;
-                       transition,             LINEAR, 1.0;
-                       target,                 "_pause_button";
-       }
-
-       program {
-                       name,                   "_pause_click";
-                       signal,                 "mouse,down,1";
-                       source,                 "_pause_button";
-                       action,                 STATE_SET "clicked" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "_pause_button";
-       }
-
-       program {
-                       name,                   "_pause_unclick";
-                       signal,                 "mouse,down";
-                       source,                 "_pause_button";
-                       action,                 STATE_SET "default" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "_pause_button";
-       }
-
-       program {
-                       name,                   "_pause_click";
-                       signal,                 "mouse,down,1";
-                       source,                 "_pause_button";
-                       action,                         SIGNAL_EMIT "PAUSE" 
"pause_button";
-       }
-
-/* stop_button */
-
-       program {
-                       name,                   "_stop_hilited";
-                       signal,                 "mouse,in";
-                       source,                 "_stop_button";
-                       action,                 STATE_SET "hilited" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "_stop_button";
-       } 
-       
-       program {
-                       name,                   "_stop_unhilited";
-                       signal,                 "mouse,out";
-                       source,                 "_stop_button";
-                       action,                 STATE_SET "default" 0.0;
-                       transition,             LINEAR, 1.0;
-                       target,                 "_stop_button";
-       }
-       
-       program {
-                       name,                   "_stop_click";
-                       signal,                 "mouse,down,1";
-                       source,                 "_stop_button";
-                       action,                 STATE_SET "clicked" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "_stop_button";
-       }
- 
-       program {
-                       name,                   "_stop_unclick";
-                       signal,                 "mouse,down";
-                       source,                 "_stop_button";
-                       action,                 STATE_SET "default" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "_stop_button";
-       }
- 
-       program {
-                       name,                   "_stop_click";
-                       signal,                 "mouse,down,1";
-                       source,                 "_stop_button";
-                       action,                         SIGNAL_EMIT "STOP" 
"stop_button";
-                       after,                  "mode_animation_stop";
-       } 
-
-       program { 
-       name,   "mpb_started"; 
-       signal,     "PLAYBACK_STATE_PLAYING"; 
-       source, "*";
-       action,     STATE_SET "default" 0.0;
-       transition, DECELERATE 5.0;
-       target,         "count";        
-       after,  "mode_animation";
-       }
-
-       program { 
-       name,   "mpb_paused"; 
-       signal,     "PLAYBACK_STATE_PAUSED"; 
-       source, "*";
-       action,     STATE_SET "default" 1.0;
-       transition, DECELERATE 0.5;
-       target,         "count";        
-       }
-
-       program { 
-       name,   "mpb_stopped"; 
-       signal,     "PLAYBACK_STATE_STOPPED"; 
-       source, "*";
-       action,     STATE_SET "default" 1.0;
-       transition, DECELERATE 0.5;
-       target,         "count";        
-       }
-
-       program { 
-                       name,                   "mode_animation";
-                       signal,                 "mouse,click,1";
-                       source,                 "play_button";
-                       action,                 STATE_SET "default" 0.0;
-                       transition,             DECELERATE, 5.0;
-                       target,                 "count";
-                       after,                          "mode_animation"; 
-       }
-
-       program { 
-                       name,                   "mode_animation_stop";
-                       signal,                 "mouse,clicked,2";
-                       source,                 "stop_button";
-                       action,                 ACTION_STOP;
-                       target,                 "mode_animation";
-       } 
-       
-       
-       /* Quit */
-
-       program {
-                       name,                   "_quit_hilited";
-                       signal,                 "mouse,in"; 
-                       source,                 "_quit";
-                       action,                 STATE_SET "hilited" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "_quit";
-       }
-
-       program {
-                       name,                   "_quit_unhilited";
-                       signal,                 "mouse,out"; 
-                       source,                 "_quit";
-                       action,                 STATE_SET "default" 0.0;
-                       transition,             LINEAR, 0.1;
-                       target,                 "_quit";
-       }
-
-       program {
-                       name,                   "_quit_clicked";
-                       signal,                 "mouse,down,1"; 
-                       source,                 "_quit";
-                       action,                 STATE_SET "clicked" 0.0;
-                       transition,             LINEAR, 1.0;
-                       target,                 "_quit";
-       }
-
-       program {
-                       name,                   "_quit_unclicked";
-                       signal,                 "mouse,down"; 
-                       source,                 "_quit";
-                       action,                 STATE_SET "clicked" 0.0;
-                       transition,             LINEAR, 1.0;
-                       target,                 "_quit";
-       }
-
-       program {
-                       name,                   "_quit_exit";
-                       signal,                 "mouse,down,1"; 
-                       source,                 "_quit";
-                       action,                 SIGNAL_EMIT "QUIT" "quit";
-       }
+}
===================================================================
RCS file: 
/cvsroot/enlightenment/e17/apps/euphoria/data/themes/iio/programs/playlist.edc,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -3 -r1.2 -r1.3
--- playlist.edc        27 Feb 2004 22:09:08 -0000      1.2
+++ playlist.edc        28 Feb 2004 05:26:25 -0000      1.3
@@ -1,46 +1,21 @@
-program {
-                               name, "selected_mouse";
-                               signal, "mouse,clicked,1";
-                               source, "*";
-                               action, SIGNAL_EMIT "PLAYLIST_ITEM_SELECTED" "";
-                       }
-
-                       program {
-                               name, "selected";
-                               signal, "PLAYLIST_ITEM_SELECTED";
-                               source, "";
-                               action, STATE_SET "selected" 0.0;
-                               transition, LINEAR, 0.2;
-                               target, "background";
-                       }
-
-                       program {
-                               name, "unselected";
-                               signal, "PLAYLIST_ITEM_UNSELECTED";
-                               source, "";
-                               action, STATE_SET "default" 0.0;
-                               transition, LINEAR, 0.2;
-                               target, "background";
-                       }
-
-                       program {
-                               name, "dbl_clicked";
-                               signal, "mouse,down,1,double";
-                               source, "*";
-                               action, SIGNAL_EMIT "PLAYLIST_ITEM_PLAY" "";
-                               //after, "layer_animated"; its in another group; dont 
know how to get it to work 
-                       }
-
-                       program {
-                               name, "scroll_up";
-                               signal, "mouse,wheel,0,-1";
-                               source, "*";
-                               action, SIGNAL_EMIT "PLAYLIST_SCROLL_UP" "";
-                       }
-
-                       program {
-                               name, "scroll_down";
-                               signal, "mouse,wheel,0,1";
-                               source, "*";
-                               action, SIGNAL_EMIT "PLAYLIST_SCROLL_DOWN" "";
-                       }
+
+program { name, "selected_mouse"; signal, "mouse,clicked,1"; source, "*";
+       action, SIGNAL_EMIT "PLAYLIST_ITEM_SELECTED" ""; }
+
+program { name, "selected"; signal, "PLAYLIST_ITEM_SELECTED"; source, "";
+       action, STATE_SET "selected" 0.0; transition, LINEAR, 0.2; target, 
"background"; }
+
+program { name, "unselected"; signal, "PLAYLIST_ITEM_UNSELECTED"; source, "";
+       action, STATE_SET "default" 0.0; transition, LINEAR, 0.2; target, 
"background"; }
+
+program { name, "dbl_clicked"; signal, "mouse,down,1,double"; source, "*";
+       action, SIGNAL_EMIT "PLAYLIST_ITEM_PLAY" ""; }
+
+program { name, "scroll_up"; signal, "mouse,wheel,0,-1"; source, "*";
+       action, SIGNAL_EMIT "PLAYLIST_SCROLL_UP" ""; }
+
+program { name, "scroll_down"; signal, "mouse,wheel,0,1"; source, "*";
+       action, SIGNAL_EMIT "PLAYLIST_SCROLL_DOWN" ""; }
+
+}
+




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