Enlightenment CVS committal

Author  : raster
Project : e17
Module  : libs/evas

Dir     : e17/libs/evas/src/modules/engines/directfb


Modified Files:
        evas_engine_dfb_image_objects.c 


Log Message:


not complete yet - actually i need help with the fragment shader.

in evas_gl_texture.c i have a frag shader, and it tries to use a set of 3
textures that act as the yuv planes, BUT the u and v textures (Utex and Vtex)
are simply getting values from the Ytex - regardless of what i try. grrr.
what's up with that?

===================================================================
RCS file: 
/cvs/e/e17/libs/evas/src/modules/engines/directfb/evas_engine_dfb_image_objects.c,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -3 -r1.7 -r1.8
--- evas_engine_dfb_image_objects.c     6 Sep 2006 07:23:37 -0000       1.7
+++ evas_engine_dfb_image_objects.c     17 Dec 2006 15:48:51 -0000      1.8
@@ -96,7 +96,7 @@
 
 void               *
 evas_engine_directfb_image_new_from_data(void *data, int w, int h,
-                                        DATA32 * image_data)
+                                        DATA32 * image_data, int alpha, int 
cspace)
 {
    /* FIXME document this peculiarity */
    return evas_engine_directfb_image_new_from_copied_data(data, w, h, 
image_data);
@@ -104,7 +104,7 @@
 
 void               *
 evas_engine_directfb_image_new_from_copied_data(void *data, int w, int h,
-                                               DATA32 * image_data)
+                                               DATA32 * image_data, int alpha, 
int cspace)
 {
 
    Render_Engine      *re;



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