Enlightenment CVS committal

Author  : barbieri
Project : e17
Module  : libs/evas

Dir     : e17/libs/evas/src/lib/include


Modified Files:
        evas_private.h 


Log Message:
Make layer number a short and Save 8 bytes.

By having a layer as a short (16 bits) we can pack it together with
the bitfields, saving 4 bytes per sub-struct, 8 bytes in total, also
bringing the struct down from 4 to 3 cachelines on my laptop.

Rationale: layers are mostly used to differentiate groups of objects
and they stacking, usually we have few layers and we use very large or
very small numbers to make a layer be at the top or at the bottom, but
usually we don't need so many layers.

Caution: code that use values like 999999 will break, so fix your
code! I'll provide another patch to fix all the CVS using these large
values.


===================================================================
RCS file: /cvs/e/e17/libs/evas/src/lib/include/evas_private.h,v
retrieving revision 1.101
retrieving revision 1.102
diff -u -3 -r1.101 -r1.102
--- evas_private.h      1 May 2008 05:48:03 -0000       1.101
+++ evas_private.h      1 May 2008 06:18:21 -0000       1.102
@@ -361,7 +361,7 @@
 {
    Evas_Object_List  _list_data;
 
-   int               layer;
+   short             layer;
    Evas_Object      *objects;
 
    Evas             *evas;
@@ -416,8 +416,8 @@
       struct {
         unsigned char  r, g, b, a;
       } color;
-      int               layer;
       Evas_Object      *clipper;
+      short             layer;
       Evas_Bool         visible : 1;
       Evas_Bool         have_clipees : 1;
       Evas_Bool         anti_alias : 1;
@@ -694,7 +694,7 @@
 Evas_Layer *evas_layer_new(Evas *e);
 void evas_layer_pre_free(Evas_Layer *lay);
 void evas_layer_free(Evas_Layer *lay);
-Evas_Layer *evas_layer_find(Evas *e, int layer_num);
+Evas_Layer *evas_layer_find(Evas *e, short layer_num);
 void evas_layer_add(Evas_Layer *lay);
 void evas_layer_del(Evas_Layer *lay);
 void evas_object_coords_recalc(Evas_Object *obj);



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