Quoting Xavier ALLAMIGEON <[EMAIL PROTECTED]>:

> Sorry for the late answer, I hadn't my computer during the last few
> days...
> 
> I've tried your solutions
> At first :
> 
> glClearColor(0,0,0,0);
> glClear(GL_COLOR_BUFFER_BIT);
> glFinish();

This definitly should take care of the problem, but if you want a stronger
meaner way : 

glClearColor(0,0,0,0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glFinish();


I am not too sure about glLoadIdentity, it should reset the view and everything
in it, but I do not know if E will appreciate. 
You can also try disabling 2Dtexture, doing the clean up and reennabling
2Dtexture after. 

Jerome Herman

> 
> but it doesn't solve the problem.
> 
> About the "config.h", I don't see where I have to uncomment #define
> TRANS_BG... In evas or ecore source ?
> 
> Notice that gl_X11 works with entice or with the iconbar in the CVS...
> And my main.c really looks like their main.c...
> 
> Any idea ?
> 
> Xavier
> 
> 
> 
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