Carsten Haitzler (The Rasterman) wrote:
>On Wed, 22 Sep 2004 15:49:39 -0700 Milosz Derezynski <[EMAIL PROTECTED]>
>babbled:
>
>
>
>>I've got a question regarding Evas. I am coding a Winamp3/5 WAL skin
>>loader, or at least the UI part of it since it will also require of
>>having a MAKI bytecode interpreter, but that's another topic of course.
>>
>>Basically i'm implementing widgets using custom pixmaps, and the problem
>>that i have is:
>>
>>I'm connecting handlers for all events MOUSE_IN, MOUSE_OUT, MOUSE_DOWN
>>and MOUSE_UP for an Evas_Object.
>>
>>What i need to implement for this particular widget (button) is of
>>course that when the mouse button is kept pressed but the pointer moves
>>outside of the widget's area, the image is restored to the unpressed one
>>(as it's the case with basically every GUI toolkit there is).
>>
>>Now the situation is that after MOUSE_DOWN was called and the mouse
>>button is kept pressed by the user, the MOUSE_IN and MOUSE_OUT events
>>are never being called, and i have no idea how to make the widget
>>receive the appropriate information so it can do the redraw.
>>
>>Any hints on how to accomplish that, or is this a bug in Evas?
>>
>>Attached: Source code of the particular widget. Full source of current
>>state is available at http://linux-media.net/walengine-snapshot-1.tar.gz
>>(It requires GLib, Ecore, Evas, libxml2)
>>
>>
>
>actually... what u have is not a bug.. its an explicit FEATURE. as long as mouse
>buttons are down the mouse is GRABBED to the object(s) it went down on and
>keeps reporting mouse moves to those grabbed objects until the mouse buttons are
>raised. THEN it gets a mouse out just after the mouse up. basically i've left it
>up to the programmer to deal with this in the mouse motion events. you can check
>each motion event if the mouse is within, or outside the bounds o the object and
>then know if its in our out yourself. basically the mouse is still VIRTUALLY in
>the object (not physically) - so until it is both virtually and physically
>outside.. u wont get an out. :)
>
>:)
>
>
>
yes that makes much more sense actually :)
but it is not obvious to me how i can retrieve the particular event
structure inside the callback... i checked the docs and include files,
also the evas source but i can't find it. how do i need to do that?
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