On Thu, 01 Sep 2005 15:33:20 -0500 Brian Mattern <[EMAIL PROTECTED]>
babbled:

> Carsten Haitzler (The Rasterman) wrote:
> 
> >i had no use for them, thus didnt support them. they would need lots of
> >metadata defining the gradient, angle, line endpoints etc. the gradient
> >object is limtied in that it fills a rectangle with a gradient - that's it.
> >lines are well non-anti-aliased ugly lines. very little use for them imho.
> >thus they havent been put into edje. same as polygon objects.
> >
> I could see the gradient being possibly useful if we ever add arbitrary
> shaped clip objects (clip to alpha of image maybe?). Right now I just
> use plain old images for all my gradient needs. I'm curious though, is
> there any performance benefit to using a gradient object over an image
> of a gradient?

i don't think so. use non-smooth scaling and the image scaler is about as fast
as a blit. the grqadient code is old and has never been optimised - i wouldn't
trust it to be too fast :)

> Also, if someone takes the time to add some AA routines for lines and
> polys would you be opposed to adding line/poly edje objects?

that would make them much more desireable - the hard bit is making them do this
AND be fast. note i have fixme items for thick lines too - and possibly curves
etc. as evas's vector support is pretty weak. "0" width lines are ok- but do
have a more limited set of uses in the vector world compared to N width lines
(and curves and...)

> --
> rephorm
> 


-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [EMAIL PROTECTED]
裸好多                              [EMAIL PROTECTED]
Tokyo, Japan (東京 日本)


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