Un jour, Sebastian Dransfeld <[EMAIL PROTECTED]> a raconté :

ilLogict wrote:
(It's always better with the patches ;D)

 Hello!

 After some days of happy hacking, here are some patches...

module_randr_dialog_clock.patch : adds a clock in the acceptation dialog.
fullscreen_background_show.patch : when a border is put in
fullscreen mode, a

black background object was created, but never shown, so that leaded
to display
corruption when playing a bit.

no_borderless_when_fullscreen.patch : disable borderless in border
menu when in

fullscreen mode (already borderless).

exit_dialog_typo.patch : callbacks are not correctly associated
with buttons.
e_dialog_keyboard_focus.patch : when we have only one button, do not

unfocus/refocus it with [tab].

modules_about_dialog.patch : as it is about modules, why not
displaying modules

icon instead of e icon? :p Should be even better to display that
module icon...

e_menu_various.patch : adds several things...

- support KeyPad equivalent for keybindings (numbers as well as directions).
 - add [home] [end] support : will go to the first/last menu item
 - 0 will go to the last menu item instead of going to the 10th one.
 - corrected the bug when the first menu item was activated *twice* when
creating a POP_DIRECTION_DOWN menu with keyboard <- passed a few
hours on this
trying to figure why it was happening
 - do not activate an already active menu item

 Hope it helps.

Add all patches, except the menu patch (I don't know if it is correct).

Why should the border be hidden in the _e_border_del function?

Sebastian


Hello!

I've just found why it was intended for: if you put a window in fullscreen
mode, and try to close it, to black evas object is still there, so hide it :)
But now, dunno if it is the right way to correct it.
Cheers!

--

                                         ilLogict


Website: http://illogict.online.fr
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Infos:   E17 rocks!
        Le nettoyage de ligne, quelle chose efficace ! (1900->4700 @60dB)


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